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題名:桌上遊戲融入國小閩南語教學對學生閩南語口語能力與學習自信心的影響
書刊名:International Journal of Digital Media Design
作者:戴育芳鄭永熏
作者(外文):Tai, Yu-fangCheng, Yung-hsun
出版日期:2017
卷期:9:2
頁次:頁54-62
主題關鍵詞:桌上遊戲閩南語口語能力學習自信心Minnan languageOral proficiencySelf-confidence at learningTabletop games
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:100
  • 點閱點閱:8
本研究旨在探討桌上遊戲融入閩南語教學對國小學生閩南語口語能力及學習自信心的影響。研究者以桌遊來設計閩南語教學活動,以比較其與講述式教學法的差異。本研究採準實驗研究之設計,以彰化縣某公立國小四年級的兩個班級學生共53 名為研究對象。研究過程以量化輔以質性資料分析,實驗前後分別以「閩南語口語能力測驗」及「閩南語學習自信心量表」進行評量並進行平均數、t 檢定分析;質性資料則以學生心得回饋單從學生觀點記錄學習變化與成長,以作為實驗教學改進與建議之依據。根據以上資料分析,本研究結果如下:一、桌上遊戲融入國小閩南語教學有助於提升學生的閩南語口語能力。二、桌上遊戲融入國小閩南語教學有助於提升學生的閩南語學習自信心。三、學生對於桌上遊戲融入閩南語教學多持正向積極的看法:1.桌上遊戲讓學生有更多說閩南語的機會,也強化學生用完整的閩南語句子來表達的能力。2.桌上遊戲融入閩南語教學能紓解學生說閩南語的壓力,營造無壓力的學習環境。3.桌上遊戲融入閩南語教學活化了教學現場,提升學生學習興趣。
This study was to find out the influence of integrating board games into Minnan language teaching on students' oral proficiency of Minnan language and their learning confidence. The researcher applied tabletop games to design Minnan language teaching activities, and compare these teaching activities with didactic instruction method. This study used a quasi-experimental design and the subjects of this study were two classes of 4th graders included 53 elementary students in Changhua County. In this study, quantitative data analysis was used, which also was aided with qualitative data analysis. An evaluations of "Minnan Language Oral Proficiency Test" and "Minnan Language Learning Confidence Scale" were carried out, and dependent and independent samples t test analyses were conducted before and after this experimentation. Students' feedback forms, (which learning changes and learning growth from students' view point were recorded,) were utilized for qualitative analysis and for the improvements of this experimental teaching. Based on the above mentioned data analysis, this study found out: (1) tabletop games engaged in Minnan language teaching helped improving students' Minnan language oral proficiency, (2) tabletop games engaged in Minnan language teaching helped enhance students' confidence in learning Minnan language, (3) most students have a proactive viewpoint toward tabletop games engaged in Minnan language teaching: (І) tabletop games allowed students to have more opportunities to speak in Minnan language and also enhanced students' abilities to express in whole Minnan language, (II) tabletop games engaged in Minnan language teaching could relieve students' stress of speaking out in Minnan language learning, thus it helped creating an non-stress learning environment, (III) tabletop games engaged in Minnan language teaching made the teaching scene alive and promote students learning interests.
期刊論文
1.黃月純、楊德清(20110300)。國小低年級弱勢學生數學學習興趣與信心之研究。嘉大教育研究學刊,26,113-145。new window  延伸查詢new window
2.Zulkosky, K.(2009)。Self-efficacy: A Concept Analysis。Nursing Forum,44(2),93-102。  new window
3.盧姝如、劉英傑、莊英君、彭正平(20120400)。體感互動遊戲應用於國小閩南語鄉土語言課程教學之研究。課程與教學,15(2),169-191。new window  延伸查詢new window
4.吳俊憲、吳錦惠(20140700)。本土語言教學成效--問題分析與因應策略。臺灣教育評論月刊,3(7),92-96。  延伸查詢new window
5.邱子容(2015)。桌上遊戲VS.英語教學。師友月刊,579,69-72。  延伸查詢new window
6.林家米、隋翠華(20170400)。桌遊融入語詞學習之應用研究分析。臺灣教育評論月刊,6(4),196-202。  延伸查詢new window
7.殷雲霞(2013)。英語課堂中的遊戲教學。新課程學習・中旬,2013(1),37。  延伸查詢new window
8.陳介宇(20130100)。從早期桌上遊戲看臺灣。師友月刊,547,77-82。  延伸查詢new window
9.Eisenack, K.(2013)。A Climate Change Board Game for Interdisciplinary Communication and Education。Simulation & Gaming,44(2/3),328-348。  new window
10.Yong, Mei Fung、Yeo, Li Min(2016)。Effects of Board Game on Speaking Ability of Low-proficiency ESL Learners。International Journal of Applied Linguistics and English Literature,5(3),261-271。  new window
11.Liu, M.、Rosenblum, J. A.、Horton, L.、Kang, J.(2014)。Designing Science Learning with Game-Based Approaches。Computers in the Schools,31(1/2),84-102。  new window
12.Maclellan, E.(2014)。How might teachers enable learner self-confidence? A review study。Educational Review,66(1),59-74。  new window
13.White, K. A.(2009)。Self-Confidence: A Concept Analysis。Nursing Forum,44(2),103-114。  new window
14.陳介宇(20101200)。從現代桌上遊戲的特點探討其運用於兒童學習的可行性。國教新知,57(4),40-45。new window  延伸查詢new window
學位論文
1.林欣穎(2009)。以故事教學提升國小學童口語表達能力之行動研究(碩士論文)。臺北市立教育大學,台北市。  延伸查詢new window
2.朱美如(2003)。國小一年級看圖說話提升口語表達能力之實踐(碩士論文)。國立新竹師範學院,新竹市。  延伸查詢new window
3.林明慧(2013)。國民小學閩南語教學現況研究--以台中市龍峰國小中高級為例(碩士論文)。國立清華大學。  延伸查詢new window
4.王秀娟(2012)。國小五年級學童的閩南語口語表達能力與聽說環境之研究--以中部地區為例(碩士論文)。國立新竹教育大學,新竹市。  延伸查詢new window
5.李慧如(2017)。桌上遊戲融入差異化教學對國小五年級學生英語學習動機與英語單字識字量之影響(碩士論文)。國立臺南大學。  延伸查詢new window
6.陳慶榕(2012)。臺東縣國小高年級學生自然科學習自信心與知覺教師教學風格之相關研究(碩士論文)。國立臺東大學,台東縣。  延伸查詢new window
7.施湘嵐(2017)。桌遊融入華語文教學成效之行動研究(碩士論文)。國立屏東大學,屏東縣。  延伸查詢new window
8.駱羿妏(2016)。桌上遊戲教學對國小六年級學童英語字彙能力之影響(碩士論文)。臺北市立大學。  延伸查詢new window
圖書
1.Sternberg, R. J.、陳億貞(2002)。普通心理學。臺北:雙葉書廊有限公司。  延伸查詢new window
2.黑豬(2012)。就是愛玩桌遊!精選全球暢銷35種桌上遊戲規則、贏家秘技、購買指南。臺北:高寶國際出版有限公司。  延伸查詢new window
3.陳弘昌(1997)。國小語文科教學研究。臺北:五南圖書。  延伸查詢new window
4.曹逢甫(19970000)。族群語言政策:海峽兩岸的比較。臺北:文鶴出版有限公司。new window  延伸查詢new window
其他
1.陳宛茜,彭宣雅(20170305)。16年母語教學救不回,年輕世代為何講一口破台語,https://theme.udn.com/theme/story/6774/2321306。  延伸查詢new window
2.電子報小組,師資藝教司(2014)。良師領航,有效教學翻轉教室,http://epaper.edu.tw/topical.aspx?topical_sn=819。  延伸查詢new window
 
 
 
 
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