In recent years, due to the improvement in the quality of the people, modern people are paying more and more attention to leisure activities and relaxing in leisure activities. In response to the soon-to-be-released "Master Framework for the 12-year Basic Education Curriculum Guidelines," the public is panicking. Many educators begin to think about it and carry out major reforms for their teaching. Using table games to learn the ability to solve problems in the game, learner-centered, and learn the proper knowledge through games for this study. In this study, the initial factors were used in the literature review, and the modified Delphin Method (MDM) was used to determine that the hierarchical analysis framework used the Analytic Hierarchy Process (AHP) to calculate the relative weight of success factors. The most emphasis on "teaching applications" and the recognition of "living languages" are the most critical factors in the success of the application of tabletop games in guided learning, followed by "time factor", "key learning", "participation motivation", and "communicative interaction." It can be seen that the application of board games in the guided teaching will pay more attention to the students' ability to use the language skills, time, and communication skills in the cognitive field in the game, and to increase students' learning motivation, reduce anxiety, and gain the ability to solve problems.