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題名:數位故事接龍遊戲對故事創作品質影響之研究
書刊名:設計學年刊
作者:陳宥瑄 引用關係陳瑩真劉書瑋
作者(外文):Chen, Yu-hsuanChen, Ying-chenLiu, Shu-wei
出版日期:2019
卷期:7
頁次:頁207-229
主題關鍵詞:創造力數位故事創作數位遊戲式教學行動學習共創故事CreativityDigital storytellingGame-basedMobile learningCollaborative construction of story
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:61
  • 點閱點閱:16
期刊論文
1.Sadik, Alaa(2008)。Digital storytelling: a meaningful technology-integrated approach for engaged student learning。Educational Technology, Research and Development,56(4),487-506。  new window
2.Liu, T. Y.、Chu, Y. L.(2010)。Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation。Computers & Education,55(2),630-643。  new window
3.Cheng, Y. Y.、Wang, W. C.、Liu, K. S.、Chen, Y. L.(2010)。Effects of Association Instruction on Fourth Graders' Poetic Creativity in Taiwan。Creativity Research Journal,22(2),228-235。  new window
4.Kiili, K.(2005)。Digital game-based learning: Towards an experiential gaming model。The Internet and Higher Education,8(1),13-24。  new window
5.Dickey, M. D.(2005)。Engaging by design: How engagement strategies in popular computer and video games can inform instructional design。Educational Technology Research and Development,53(2),67-83。  new window
6.Kebritchi, M.、Hirumi, A.、Bai, H.(2010)。The effects of modern mathematics computer games on mathematics achievement and class motivation。Computers & Education,55(2),427-443。  new window
7.Rosenblatt, L. M.(1985)。Viewpoints: Transaction versus interaction-- A terminological rescue operation。Research in the Teaching of English,19(1),96-107。  new window
8.張世彗(20110600)。創造力教學、學習與評量之探究。教育資料與研究,100,1-21。new window  延伸查詢new window
9.Robin, B. R.(2008)。Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom。Theory Into Practice,47(3),220-228。  new window
10.Hsiao, H. S.、Chang, C. S.、Lin, C. Y.、Hu, P. M.(2014)。Development of children's creativity and manual skills within digital game-based learning environment。Journal of Computer Assisted Learning,30(4),377-395。  new window
11.Liu, C.-C.、Chen, Holly S. L.、Shih, J.-L.、Huang, G.-T.、Liu, B.-J.(2011)。An enhanced concept map approach to improving children's storytelling ability。Computers & Education,56(3),873-884。  new window
12.陳以亨、林思吟、陳先郡(2016)。三創教育之發展與推動--以臺灣、芬蘭、日本為例。創造學刊,7(2),1-19。  延伸查詢new window
13.陳龍安(20100300)。臺灣的創造力教育發展與突破之道。創造學刊,1(1),5-37。  延伸查詢new window
14.Burmark, L.(2004)。Visual Presentations That Prompt, Flash & Transform Here are some great ways to have more visually interesting class sessions。Media and Methods,40(6),4-5。  new window
15.Alismail, H. A.(2015)。Integrate Digital Storytelling in Education。Journal of Education and Practice,6(9),126-129。  new window
16.Atanasijevic-Kunc, M.、Logar, V.、Karba, R.、Papic, M.、Kos, A.(2011)。Remote multivariable control design using a competition game。IEEE Transactions on Education,54(1),97-103。  new window
17.Chong, S. X.、Lee, C. S.(2012)。Developing a pedagogical-technical framework to improve creative writing。Educational Technology Research and Development,60(4),639-657。  new window
18.Dondlinger, M. J.(2007)。Educational video game design: A review of the literature。Journal of applied educational technology,4(1),21-31。  new window
19.Fridin, M.(2014)。Storytelling by a kindergarten social assistive robot: A tool for constructive learning in preschool education。Computers & education,70,53-64。  new window
20.Gershon, N.、Page, W.(2001)。What storytelling can do for information visualization。Communications of the ACM,44(8),31-37。  new window
21.Kajder, S.、Swenson, J. A.(2004)。Digital Images In The Language Arts Classroom。Learning and Leading with Technology,31(8),18-46。  new window
22.Klein, K.、Boals, A.(2001)。Expressive writing can increase working memory capacity。Journal of experimental psychology: General,130(3),520-533。  new window
23.Kim, J. T.、Lee, W. H.(2015)。Dynamical model for gamification of learning (DMGL)。Multimedia Tools and Applications,74(19),8483-8493。  new window
24.Kuo, H. C.、Burnard, P.、McLellan, R.、Cheng, Y. Y.、Wu, J. J.(2017)。The development of indicators for creativity education and a questionnaire to evaluate its delivery and practice。Thinking Skills and Creativity,24,186-198。  new window
25.Maddin, E.(2011)。Using TPCK with Digital Storytelling to Investigate Contemporary Issues in Educational Technology。Journal of Instructional Pedagogies,7,1-11。  new window
26.Morgan, H.(2014)。Using digital story projects to help students improve in reading and writing。Reading Improvement,15(1),20-26。  new window
27.Papadopoulou, S.、Ioannis, S.(2010)。The emergence of Digital Storytelling and Multimedia Technology in Improving Greek language teaching and learning: Challenges versus limitations。Sino-US English Teaching,7(4),1-14。  new window
28.Pivec, M.、Dziabenko, O.(2004)。Game-based learning in universities and lifelong learning:"UniGame: social skills and knowledge training" game concept。Journal of Universal Computer Science,10(1),14-26。  new window
29.Phillips, L.(2000)。Storytelling: The seeds of children's creativity。Australasian Journal of Early Childhood,25(3),1-5。  new window
30.Salpeter, J.(2005)。Telling tales with technology。Technology and Learning,25(7),18-24。  new window
31.Robin, B. R.(2016)。The power of digital storytelling to support teaching and learning。Digital Education Review,30,17-29。  new window
32.Wyse, D.、Ferrari, A.(2015)。Creativity and education: Comparing the national curricula of the states of the European Union and the United Kingdom。British Educational Research Journal,41(1),30-47。  new window
33.Whitton, N.(2011)。Encouraging engagement in game-based learning。International Journal of Game-Based Learning,1(1),75-84。  new window
34.Turcsányi-Szabó, M.、Bedő, A.、Pluhár, Z.(2006)。Case study of a TeaM challenge game--e-PBL revisited。Education and Information Technologies,11(3/4),341-355。  new window
35.Tang, S. F.(2016)。Digital storytelling approach in a multimedia feature writing course。Journal of Language Teaching and Research,7(3),572-578。  new window
36.Yilmaz, R. M.、Goktas, Y.(2017)。Using augmented reality technology in storytelling activities: examining elementary students' narrative skill and creativity。Virtual Reality,21(2),75-89。  new window
37.張閔惠(20160600)。不一樣的閱讀課--淺談數位說故事在閱讀學上的運用。臺灣教育評論月刊,5(6),212-217。  延伸查詢new window
38.張基成、林冠佑(20160900)。從傳統數位學習到遊戲式數位學習--學習成效、心流體驗與認知負荷。科學教育學刊,24(3),221-248。new window  延伸查詢new window
39.Yee, Nick(2006)。Motivations for play in online games。Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society,9(6),772-775。  new window
40.Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。  new window
學位論文
1.蔡明甫(2014)。以數位敘事融入國小社會領域教學之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.Andresen, G.、Ahdell, R.(2002)。Games and simulation in corporate e-learning-how to align elearning content with learner needs(碩士論文)。Norwegian University of Science and Technology。  new window
3.Karoulis, A.、Demetriadis, S.(2005)。The motivational factor in education games(博士論文)。Aristotle University of Thessaloniki。  new window
4.Paull, C. N.(2002)。Self-perceptions and social connections: Empowerment through digital storytelling in Adult Education(博士論文)。University of California,Berkeley。  new window
5.Robin, B. R.(2006)。The educational uses of digital storytelling(博士論文)。University of Houston。  new window
6.Toussaint, M. J.、Brown, V.(2018)。Connecting the arcs motivational model to game design for mathematics learning(博士論文)。Nova southeastern University。  new window
7.劉書瑋(2016)。探索式學習應用於適地性歷史回溯遊戲之學習成效探討(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.張世彗(20070000)。創造力:理論、技法與教學。臺北:五南。new window  延伸查詢new window
2.De Freitas, S.(2006)。Learning in immersive worlds: A review of game-based learning。Joint Information Systems Committee。  new window
3.Florida, R.(2002)。The rise of the creative class: and how it's transforming work, leisure, community, and everyday life。New York:Perseus Book Group, Publishers。  new window
4.Keller, J. M.(2009)。Motivational design for learning and performance: The ARCS model approach。Springer Science+Business Media。  new window
5.Lambert J.(2003)。Digital storytelling cookbook。California:The Center for Digital Storytelling, a Nonprofit Arts and Education Organization。  new window
6.NACCCE(1999)。All our futures: creativity, culture and education。London:National Advisory Committee on Creative and Cultural Education。  new window
7.Opetusministeri(2009)。Guidelines for entrepreneurship education。Publications of the Ministry of Education。  new window
8.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
其他
1.行政院教育部(2003)。教育部創造力教育白皮書,https://depart.moe.edu.tw/ed2700/News_Content.aspx?n=610D3420E334D5EF&sms=B64EDFC9507A06FA&s=6AD1C070596F82A6。  延伸查詢new window
2.日本文部科學省(2013)。第2期教育振興基本計画,http://www.mext.go.jp/a_menu/keikaku/detail/1335039.htm。  延伸查詢new window
 
 
 
 
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