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題名:北埔文化史蹟擴增實境導覽設計與應用探究
書刊名:人文社會學報. 國立臺灣科技大學
作者:廖冠智 引用關係陳依琦
作者(外文):Liao, Guan-zeChen, Yi-chi
出版日期:2014
卷期:10:3
頁次:頁253-279
主題關鍵詞:北埔擴增實境文化史蹟導覽設計BeipuAugmented realityHistorical placeTouring design
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:142
  • 點閱點閱:46
本研究旨在發展新竹北埔文化史蹟探索之擴增實境導覽系統,以AEIOU情境故事法為設計基礎,解析「人」、「事」、「境」、「物」、「互動」作為導覽腳本之設計參考,經場域勘察與訪談3位地方文史工作者,以深入蒐集當地歷史背景、場域環境與文化典故之相關知識,規劃導覽動線以建構史蹟的探索導覽歷程。研究最後採用LAYAR擴增實境編輯工具進行互動媒體整合的介面設計,並以42名現場遊客進行使用情形之操作探究。研究成果整合與彙整擴增實境作為呈現文化史蹟之知識導覽方法,引導使用者互動探究文化知識內容,操作過程歷經結合虛擬與真實環境,辨認虛擬物件、真實物件以及環境相對的空間關係,助於使用者對場域環境的認識。而結合虛擬與真實的互動效果,吸引使用者注意並引導駐足在場域景點以充分探索內容。研究成果期待能為未來以其他場域環境為主的數位內容設計,提供擴增實境互動導覽之設計參考。
The study is aimed at developing augmented reality touring for Beipu history in Taiwan. The concept of AEIOU scenario methods are used to analyze the users, activities, environments, objects, and interactions as the design reference of a touring storyboard. The research adopts survey methods to understand the spatial environment, and in-depth interviews with experts of Beipu history in order to collect related literature for historical background, and cultural characteristics through field research. The information collected is utilized to plan a tour route during the explorative process of realizing knowledge from the historical places. The study then adopts a LAYAR authoring tool to integrate interactive media and interface design, as well as to survey 42 tourists for operational practice.The research findings can be summarized as the implemental touring method with LAYAR augmented reality system for the presentation of historical places. Users are guided to explore cultural knowledge through interaction with the digital contents. Virtual objects, real objects and relative spatial relationships in the environment are linked together to help users perceive the environment. In addition, the interactive effect can attract users' attention so as to fully explore the content of their knowledge. This study proposes an interactive augmented reality touring design, which is a reference to design digital content for other historical places in future.
期刊論文
1.Abowd, G. D.、Mynatt, E. D.(2000)。Charting Past, Present, and Future Research in Ubiquitous Computing。ACM Transactions on Computer-Human Interaction,7(1),29-58。  new window
2.Gurt, G. A.、Torres, J. M. R.(2007)。People who don’t go to museums。International Journal of Heritage Studies,13(6),521-523。  new window
3.Bennett, T.(2009)。Museum, Field, Expedition and the Circulation of Reference。Journal of Cultural Economy,2(1),3-10。  new window
4.Billinghurst, M.、Kato, H.、Poupyrev, I.(2001)。The Magic Book: A Transitional AR Interface。Computers and Graphics,25(5),745-753。  new window
5.Braden, R. A.(1996)。The case for linear instructional design and development: A commentary on models, challenges, and myths。Educational Technology,36(2),5-23。  new window
6.Carroll, J. M.(2000)。Five reasons for scenario-based design。Interacting with Computers,13(1),43-60。  new window
7.van Krevelen, D.、Poelman, R.(2010)。A survey of augmented reality technologies, applications and limitations。International Journal of Virtual Reality,9(2),1-20。  new window
8.Liarokapis, F.、White, M.(2005)。Augmented Reality Techniques for Museum Environments。The Mediterranean Journal of Computers and Networks,1(2),90-96。  new window
9.Lombardo, V.、Damiano, R.(2012)。Storytelling on mobile devices for cultural heritage。New Review of Hypermedia and Multimedia,18(1),11-35。  new window
10.Nardi, B. A.(1992)。The use of scenarios in design。ACM SIGCHI Bulletin,24(4),13-14。  new window
11.Piekarski, W.、Thomas, B.(2002)。ARQuake: the outdoor augmented reality gaming system。Communications of the ACM,45(1),36-38。  new window
12.郭世文(20081200)。擴增實境應用於博物館展示的初探。科技博物,12(4),25-39。new window  延伸查詢new window
13.Milgram, P. H.、Takemura, H.、Utsumi, A.、Kishino, F.(1994)。Augmented reality: a class of displays on the reality- virtuality continuum。Telemanipulator and Telepresence Technologies,2351(34),282-292。  new window
14.Brown, John Seely、Collins, Allan、Duguid, Paul(1989)。Situated Cognition and the Culture of Learning。Educational Researcher,18(1),32-42。  new window
15.余少卿、梁朝雲、莊育振(20030900)。行動數位導覽之博物館應用探討。圖書資訊學刊,1(2),1-24。new window  延伸查詢new window
16.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
17.Wasson, C.(2000)。Ethnography in the Field of Design。Human Organization,59(4),377-388。  new window
18.耿鳳英(20060100)。虛與實:新世紀的博物館展示趨勢。博物館學季刊,20(1),81-96。new window  延伸查詢new window
會議論文
1.Henrysson, A.、Billinghurst, M.、Ollila, M.(2005)。Face to Face Collaborative AR on Mobile Phones。The 4th IEEE/ACM International Symposium on Mixed and Augmented Reality,80-89。  new window
2.Herrington, J.、Oliver, R.(1995)。Critical characteristics of situated learning: Implications for the instructional design of multimedia。ASCILITE 95 Conference。Melbourne:University of Melbourne。253-262。  new window
3.Kaufman, H.(2002)。Construct 3D: an Augmented Reality Application for Mathematics and Geometry Education。The tenth ACM international conference on Multimedia,656-657。  new window
4.Shelton, B. E.、Hedley, N. R.(2002)。Using Augmented Reality for Teaching Earth-Sun Relationships to Undergraduate Geography Students。The First IEEE International Augmented Reality Toolkit Workshop。  new window
5.Klopfer, E.、Squire, K.、Jenkins, H.(2002)。Environment detectives: PDAs as a window into a virtual simulated world。IEEE International Workshop on Wireless and Mobile Technologies in Education。Vaxjo, SE。95-98。  new window
學位論文
1.高心怡(2002)。當代博物館展示的再思考(碩士論文)。臺南藝術學院,台南縣。  延伸查詢new window
2.高振源(2006)。觸碰式擴增實境應用在無人店舖自動販賣機操作面板設計的可行性之研究(碩士論文)。崑山科技大學。  延伸查詢new window
3.郭桐霖(2009)。結合擴增實境技術與物理特性之數位遊戲開發與設計(碩士論文)。國立臺北教育大學。  延伸查詢new window
圖書
1.Falk, J. H.、Dierking, L. D.(2011)。The Museum experience。Walnut Creek, CA:Left Coast Press。  new window
2.Benyon, D.、Turner, P.、Turner, S.(2005)。Designing interactive systems: People, activities, contexts, technologies。England:Pearson Education Limited。  new window
3.Belcher, Michael(1991)。Exhibitions in Museums。Leicester:Washington, D. C:London, UK:Leicester University Press:Smithsonian:Leicester University Press。  new window
4.McLellan, H.(1996)。Situated Learning Perspectives。Educational Technology Publications。  new window
5.Kristof, Ray、Satran, Amy(1995)。Interactivity by design: Creating & Communicating with new media。Adobe Press。  new window
6.Bennett, Tony(1995)。The Birth of the Museum: History, Theory, Politics。Routledge。  new window
7.Lave, Jean、Wenger, Etienne(1991)。Situated learning: Legitimate Peripheral Participation。Cambridge University Press。  new window
8.張譽騰(20040000)。生態博物館:一個文化運動的興起。臺北:五觀藝術管理。new window  延伸查詢new window
 
 
 
 
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