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題名:手遊中虛擬扭蛋機制與消費實踐之反思
書刊名:中華傳播學刊
作者:陳柏程秦琍琍
作者(外文):Chen, Bo-chengChin, Li-li
出版日期:2021
卷期:40
頁次:頁83-114
主題關鍵詞:手遊虛擬扭蛋虛擬貨幣資本主義戰利箱Mobile gamesGacha mechanismVirtual currenciesCapitalismLoot box
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:1276
  • 點閱點閱:4
期刊論文
1.Goux, Jean-Joseph、Ascheim, Kathryn、Garelick, Rhonda(1990)。General Economics and Postmodern Capitalism。Yale French Studies,78,206-224。  new window
2.宋灝(20110100)。轉化現象學與跨文化哲學思考。國立政治大學哲學學報,25,47-68。new window  延伸查詢new window
3.蕭肇君(20150600)。《數位時代的閱聽人商品》短評。傳播文化與政治,1,179-187。new window  延伸查詢new window
4.張玉佩(20110600)。線上遊戲之閱聽人愉悅經驗探索。中華傳播學刊,19,61-95。new window  延伸查詢new window
5.秦琍琍(20120700)。從「意思」到「意義」看Geertz《文化的詮釋》與傳播研究。傳播研究與實踐,2(2),209-228。new window  延伸查詢new window
6.張育誠、吳鴻昌、李清潭(20150600)。意義、脈絡、反身性:質性研究的科學性與正當性。商略學報,7(2),71-88。new window  延伸查詢new window
7.賴玉釵(20181000)。奇幻經典之跨媒介網絡建構及敘事策略初探:以《哈利波特》故事網絡為例。新聞學研究,137,133-183。new window  延伸查詢new window
8.施映竹(2018)。玩家必知「怪物彈珠」、「龍族拼圖」公布轉蛋機率。消費者報導雜誌,443,34-35。  延伸查詢new window
9.張鳳(2018)。日本手遊業 三招爬出窮忙泥淖。商業週刊,1583,62-64。  延伸查詢new window
10.Francis, K. L.、Dowling, N. A.、Jackson, A. C.、Christensen, D. R.、Wardle, H.(2015)。Gambling Motives: Application of the Reasons for Gambling Questionnaire in an Australian Population Survey。Journal of Gambling Studies,31(3),807-823。  new window
11.Friedman, D.、Pommerenke, K.、Lukose, R.、Milam, G.、Huberman, B. A.(2007)。Searching for the sunk cost fallacy。Experimental economics,10(1),79-104。  new window
12.Griffiths, M. D.(2018)。Is the buying of loot boxes in video games a form of gambling or gaming。Gaming law review,22(1),52-54。  new window
13.Humphreys, B. R.、Paul, R. J.、Weinbach, A. P.(2013)。Consumption benefits and gambling: Evidence from the NCAA basketball betting market。Journal of economic psychology,39,376-386。  new window
14.Torres, A. C.、Goggin, G.(2014)。Mobile social gambling: poker's next frontier。Mobile media & communication,2(1),94-109。  new window
15.Zendle, D.、Cairns, P.(2018)。Video game loot boxes are linked to problem gambling: Results of a large-scale survey。PloS one,13(11),1-12。  new window
學位論文
1.Nordlund, L.、Larsson, S. A.(2012)。Pay to win: attitudes towards in-app purchases in a mobile game community(碩士論文)。Stockholms universitet。  new window
圖書
1.Baudrillard, J.、Poster, Mark(1988)。Selected Writings。Cambridge:Polity Press。  new window
2.Edwards, Tim(2000)。Contradictions of consumption: Concepts, practices and politics in consumer society。Open University Press。  new window
3.張美惠、Toffler, Alvin、Toffler, Heidi(2007)。Wealth 3.0:托佛勒財富革命。臺北:時報文化公司。  延伸查詢new window
4.Mandel, E.(1975)。Late Capitalism。Verso。  new window
5.Bauman, Zygmunt(2000)。Liquid Modernity。Polity Press。  new window
6.葉啟政(20130000)。深邃思想繫鏈的歷史跳躍:霍布斯、尼采到佛洛依德以及大眾的反叛。臺北:遠流。new window  延伸查詢new window
7.Featherstone, Mike(2007)。Consumer culture and postmodernism。Sage。  new window
8.Bocock, Robert、張君玫、黃鵬仁(1995)。消費。台北:巨流。  延伸查詢new window
9.Baudrillard, Jean、林志明(2018)。物體系。臺北:麥田出版社。  延伸查詢new window
10.陳榮華(2011)。高達美詮釋學:《真理與方法》導讀。臺北:三民書局股份有限公司。  延伸查詢new window
11.Bauman, Zygmunt、谷蕾、胡欣(2018)。廢棄社會:過剩消費、無用人口,我們都將淪為現代化的報廢物。麥田。  延伸查詢new window
12.Alter, A.、廖建容(2017)。欲罷不能:科技如何讓我們上癮?滑個不停的手指是否還有藥醫!。遠見天下文化。  延伸查詢new window
13.Lofland, John、Lofland, Lyn H.、任凱、王佳煌(2005)。質性研究法:社會情境的觀察與分析。臺北:學富文化。  延伸查詢new window
14.陳向明(20020000)。社會科學質的研究。臺北:五南。new window  延伸查詢new window
15.Giddens, Anthony(1991)。Modernity and Self-Identity: Self and Society in the Late Modern Age。Stanford University Press。  new window
16.Harvey, D.、許瑞宋(2016)。資本社會的17個矛盾。聯經。  延伸查詢new window
17.Bell, D.、高銛、王宏周、魏章玲(2011)。後工業社會的來臨。桂冠。  延伸查詢new window
18.Castronova, E.、黃煜文、林麗雪(2017)。虛擬貨幣經濟學。野人。  延伸查詢new window
19.Dant, T.、龔永慧(2015)。物質文化。書林。  延伸查詢new window
20.Gainsbury, S.、King, D.、Abarbanel, B.、Delfabbro, P.、Hing, N.(2015)。Convergence of gambling and gaming in digital media。Victorian Responsible Gambling Foundation。  new window
21.Habermas, J.(1979)。Legitimation crisis。Polity Press。  new window
22.Marx, K.(1959)。Capital。Foreign Language Publishing House。  new window
23.Veblen, T.(1899)。The theory of the leisure class: An economic study in the evolution of institutions。B. W. Huebsch。  new window
24.Geertz, Clifford(1973)。The Interpretation of Cultures。Basic Books。  new window
圖書論文
1.Scolari, C. A.、Bertetti, P.、Freeman, M.(2014)。Introduction: Towards an archaeology of transmedia storytelling。Transmedia archaeology: Storytelling in the borderlines of science fiction, comics and pulp magazines。Palgrave Macmillan。  new window
2.嚴祥鸞(2008)。參與觀察法。質性研究:理論、方法及本土女性研究實例。臺北市:巨流。  延伸查詢new window
 
 
 
 
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