:::

詳目顯示

回上一頁
題名:發展具精熟學習策略之情境式數學遊戲及其成效評估
書刊名:教育科技與學習
作者:楊凱翔 引用關係張嘉恩
作者(外文):Yang, Kai-hsiangChang, Chia-en
出版日期:2016
卷期:4:2
頁次:頁95-117
主題關鍵詞:遊戲式學習情境學習精熟學習Digital game-based learningSituated learningMastery learning
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:58
  • 點閱點閱:14
期刊論文
1.Barab, S.、Thomas, M.、Dodge, T.、Carteaux, R.、Tuzun, H.(2005)。Making Learning Fun: Quest Atlantis, A Game Without Guns。Educational Technology Research and Development,53(1),86-107。  new window
2.Randel, J.、Morris, B.、Wetzel, C. D.、Whitehall, B.(1992)。The effectiveness of games for educational purposes: A review of recent research。Simulation & Gaming,23(3),261-276。  new window
3.Kebritchi, M.、Hirumi, A.(2008)。Examining the pedagogical foundations of modern educational computer games。Computers & Education,51(4),1729-1743。  new window
4.鍾邦友(19990900)。以情境學習為觀點的統整課程設計。北縣教育,30,32-37。  延伸查詢new window
5.邱貴發、鍾邦友(19930600)。情境學習理論與電腦輔助學習軟體設計。臺灣教育,510,23-29。  延伸查詢new window
6.Papastergiou, M.(2009)。Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation。Computers & Education,52(1),1-12。  new window
7.Betz, J. A.(1995)。Computer games: increase learning in an interactive multidisciplinary environment。Journal of Educational Technology Systems,24(2),195-205。  new window
8.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
9.Bloom, B. S.(1968)。Learning for mastery。Evaluation Comment,1(2),1-12。  new window
10.Furió, D.、González-Gancedo, S.、Juan, M.-C.、Seguí, I.、Rando, N.(2013)。Evaluation of learning outcomes using an educational iPhone game vs. traditional game。Computers and Education,64,1-23。  new window
11.Carroll, John B.(1963)。A Model of School Learning。The Teachers College Record,64(8),722-733。  new window
12.魏麗敏(1996)。國小學生學習動機、數學焦慮與數學成就之研究。國民教育研究集刊,4,133-155。  延伸查詢new window
13.Connolly, T. M.、Stansfield, M. H.、Hainey, T.(2007)。An application of games-based learning within software engineering。British Journal of Educational Technology,38(3),416-428。  new window
14.Ke, Fengfeng(2008)。A case study of computer gaming for math: Engaged learning from game-play?。Computers and Education,51(4),1609-1620。  new window
15.Guskey, T. R.(2007)。Closing achievement gaps: revisiting Benjamin S. Bloom's "Learning for Mastery"。Journal of Advanced Academics,19(1),8-31。  new window
16.Guskey, T. R.、Gates, S. L.(1986)。Synthesis of research on the effects of mastery learning in elementary and secondary classrooms。Educational Leadership,43(8),73-80。  new window
17.Kernan, M. C.、Lord, R. G.(1990)。Effects of valence, expectancies, and goal-performance discrepancies in single and multiple goal environments。Journal of Applied Psychology,75(2),194。  new window
18.LeJeune, N.(2010)。Contract grading with mastery learning in CS1。Journal of Computing Sciences in Colleges,26(2),149-156。  new window
19.Lo, J. J.、Ji, N. W.、Syu, Y. H.、You, W. J.、Chen, Y. T.(2008)。Developing a digital game-based situated learning system for ocean ecology。Lecture Notes in Computer Science,5080,51-61。  new window
20.Rieber, L. P.(1996)。Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games。Educational Technology, Research, and Development,44(1),43-58。  new window
21.Squire, K. D.、Jenkins, H.(2003)。Harnessing The Power of Games in Education。Insight,3,7-33。  new window
22.Su, C. H.、Cheng, C. H.(2013)。3D Game-based learning system for improving learning achievement in software engineering curriculum。TOJET,12(2)。  new window
23.Vogel, J. J.、Vogel, D. S.、Cannon-Bowers, J.、Bowers, C. A.、Muse, K.、Wright, M.(2006)。Computer gaming and interactive simulations for learning: A meta-analysis。Journal of Educational Computing Research,34(3),229-243。  new window
24.Van Eck, R.(2006)。Digital game-based learning: It's not just the digital natives who are restless。EDUCAUSE review,41(2),16。  new window
25.Wambugu, P. W.、Changeiywo, J. M.(2008)。Effects of mastery learning approach on secondary school students' physics achievement。Eurasia Journal of mathematics, Science & technology education,4(3),293-302。  new window
26.Ebner, M.、Holzinger, A.(2007)。Successful implementation of user-centered game based learning in higher education: An example from civil engineering。Computers & Education,49(3),873-890。  new window
27.王立行(19920600)。電腦輔助教學的理論與實務探討。資訊與教育,29,24-35。  延伸查詢new window
28.Gee, James Paul(2003)。What video games have to teach us about learning and literacy。Computers in Entertainment,1(1)。  new window
29.Brown, John Seely、Collins, Allan、Duguid, Paul(1989)。Situated Cognition and the Culture of Learning。Educational Researcher,18(1),32-42。  new window
30.McLellan, Hilary(1993)。Evaluation in a Situated Learning Environment。Educational Technology,33(3),39-45。  new window
31.朱則剛(19940200)。建構主義知識論與情境認知的迷思--兼論其對認知心理學的意義。教學科技與媒體,13,3-14。new window  延伸查詢new window
32.Davis, Fred D.、Bagozzi, Richard P.、Warshaw, Paul R.(1989)。User acceptance of computer technology: A comparison of two theoretical models。Management Science,35(8),982-1003。  new window
會議論文
1.Francis, P.、Figl, C.、Savage, C.(2012)。Mastery learning in a large first year physics class。The Australian Conference on Science and Mathematics Education (formerly UniServe Science Conference),(會議日期: 2012, September)。  new window
2.Hedberg, J. G.(2002)。Ensuring High Quality Thinking and Scaffolding Learning in an Online World。The 19th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education。Auckland:ASCILITE。261-270。  new window
3.Klawe, M. M.(1999)。Computer games, education and interfaces: The E-GEMS project(會議日期: 1999, September),36-39。  new window
4.Magnussen, R.、Misfeldt, M.(2004)。Player transformation of educational multiplayer games。The Other Players conference,(會議日期: 2004, December 6-8)。  new window
研究報告
1.Dempsey, J. V.、Rasmussen, K.、Lucassen, B.(1996)。The instructional gaming literature: Implications and 99 sources。College of Education, University of South Alabama。  new window
2.Shaffer, D. W.、Squire, K. R.、Halverson, R.、Gee, J. P.(2005)。Video games and the future of learning。  new window
學位論文
1.黃寶彰(2003)。六、七年級學童數學學習困難部分之研究(碩士論文)。屏東師範學院。  延伸查詢new window
2.任欣垚(2011)。數位學習環境融入體驗式學習策略與先備知識對國小學生質因數概念學習之影響(碩士論文)。國立臺灣師範大學。  延伸查詢new window
3.陳見發(2012)。九年一貫課程國小學童因數學習表現及迷思概念之探討(碩士論文)。國立屏東教育大學。  延伸查詢new window
圖書
1.Khan, S.、王亦穹(2013)。可汗學院的教育奇蹟。臺北市:圓神。  延伸查詢new window
2.Beck, J. C.、Wade, M.(2004)。Got Game: how the gamer generation is reshaping business forever。Boston, MA:Harvard Business School Press。  new window
3.Bowen, D. E.(2006)。Implementation of mastery learning in online undergraduate math courses: A comparative analysis of student satisfaction, retention rates, and academic achievement。  new window
4.Delialioglu, O.(2005)。Investigation of Source of Motivation in a Hybrid Course。Association for Educational Communications and Technology。  new window
5.Kim, K. J.(2004)。Motivational Influences in Self-Directed Online Learning Environments: A Qualitative Case Study。Association for Educational Communications and Technology。  new window
6.McFarlane, A.、Sparrowhawk, A.、Heald, Y.(2002)。Report on the educational use of games。Teachers evaluating educational multimedia。  new window
7.Perrotta, C.、Featherstone, G.、Aston, H.、Houghton, E.(2013)。Game-based Learning: Latest Evidence and Future Directions (NFER Research Programme: Innovation in Education)。Slough:NFER。  new window
8.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
9.Tapscott, Don(1998)。Growing up digital: The rise of the net generation。McGraw-Hill。  new window
其他
1.Debra, V.(20050322)。Math Emerges as Big Hurdle for Teenagers,http://www.edweek.org/ew/articles/2005/03/23/28math.h24.html。  new window
圖書論文
1.黃敏晃(1994)。國民小學數學新課程之精神。國民小學數學科新課程概說(低年級)。教育部臺灣省國民學校教師研習會。  延伸查詢new window
2.Davis, D.、Sorrell, J.(1995)。Mastery learning in public schools。Educational Psychology Interactive。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關著作
 
QR Code
QRCODE