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題名:STEAM虛擬實境實作PBL課程發展與滿意度分析
書刊名:人文社會科學研究. 教育類
作者:鍾智超鄭博元羅希哲黃創業
作者(外文):Chung, Chih-chaoCheng, Bo-yuanLou, Shi-jerHuang, Chuang-yeh
出版日期:2021
卷期:15:2
頁次:頁49-74
主題關鍵詞:虛擬實境問題導向學習滿意度教育改革Virtual realitySTEAMPBLSatisfactionEducation reform
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:54
  • 點閱點閱:4
期刊論文
1.Tseng, Kuo-Hung、Chang, Chi-Cheng、Lou, Shi-Jer、Chen, Wen-Ping(2013)。Attitudes towards Science, Technology, Engineering and Mathematics (STEM) in a Project-Based Learning (PjBL) Environment。International Journal of Technology and Design Education,23(1),87-102。  new window
2.柳棟、吳俊杰、謝作如、沈涓(2013)。STEM、STEAM課程與可能的實踐路線。中小學信息技術教育,2013(6),39-41。  延伸查詢new window
3.Quigley, C. F.、Herro, D.、Jamil, F. M.(2017)。Developing a conceptual model of STEAM teaching practices。School Science and Mathematics,117(1/2),1-12。  new window
4.Lin, H. C.-S.、Yu, S.-J.、Sun, J. C.-Y.、Jong, M. S. Y.(20190610)。Engaging university students in a library guide through wearable spherical video-based virtual reality: Effects on situational interest and cognitive load。Interactive Learning Environments,2019(Jun.),1-16。  new window
5.Chung, C. C.、Lin, C. L.、Lou, S. J.(2018)。Analysis of the learning effectiveness of the STEAM-6E special course-A case study about the creative design of IoT assistant devices for the elderly。Sustainability,10(9),3040-3056。  new window
6.Olshannikova, E.、Ometov, A.、Koucheryavy, Y.、Olsson, T.(2015)。Visualizing big data with augmented and virtual reality: Challenges and research agenda。Journal of Big Data,2(1),1-27。  new window
7.張蓉(2015)。追求卓越:美國中小學教育改革動態。外國中小學教育,2015(9),13-17。  延伸查詢new window
8.游師柔、葉宣靈、孫之元(20200700)。STEM模式整合穿戴式擴增實境和穿戴式虛擬實境應用於科學教育:探討科學學習自我效能來源對高中生科學學習自我效能和學習成效之影響。數位學習科技期刊,12(3),25-57。new window  延伸查詢new window
9.Abdullah, J.、Mohd-Isa, W. N.、Samsudin, M. A.(2019)。Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives。Virtual Reality,23(4),461-471。  new window
10.Baran, E.、Canbazoglu Bilici, S.、Mesutoglu, C.、Ocak, C.(2019)。The impact of an out-of-school STEM education program on students' attitudes toward STEM and STEM careers。School Science and Mathematics,119(4),223-235。  new window
11.Chung, C. C.、Huang, S. L.、Cheng, Y. M.、Lou, S. J.(2020)。Using an iSTEAM project-based learning model for technology senior high school students: Design, development, and evaluation。International Journal of Technology and Design Education,10,1-37。  new window
12.Chung, C. C.、Tsai, C. L.、Cheng, Y. M.、Lou, S. J.(2020)。Action Research on Integrating Maker Spirit and Maker Space for the Special Topic Courses of Engineering Students in Vocational High Schools。International Journal of Engineering Education,36(4),1136-1150。  new window
13.Chung, C. C.、Tung, C. C.、Lou, S. J.(2020)。Research on Optimization of VR Welding Course Development with ANP and Satisfaction Evaluation。Electronics,9(10)。  new window
14.Huang, C. Y.、Lou, S. J.、Cheng, Y. M.、Chung, C. C.(2020)。Research on Teaching a Welding Implementation Course Assisted by Sustainable Virtual Reality Technology。Sustainability,12(23)。  new window
15.Hung, W.、Jonassen, D. H.、Liu, R.(2008)。Problem-based learning。Handbook of research on educational communications and technology,3(1),485-506。  new window
16.Lou, S. J.、Liang, C. P.、Chung, C. C.(2017)。Effectiveness of combining STEM activities and PBL: A case study of the design of fuel-efficient vehicles。International Journal of Engineering Education,33(6),1763-1775。  new window
17.Lou, S. J.、Tsai, H. Y.、Tseng, K. H.(2011)。STEM Online Project-Based Cooperative Learning for Female High School Students。Kaohsiung Normal University Journal,30,41-61。  new window
18.Michaud, M. R.(2014)。STEAM: Adding Art to STEM education。District Administration,50(1)。  new window
19.Pease, S.(2013)。ARCADE: STEM + A= STEAM [Web log post]。ARCADE,31(2)。  new window
20.Tsai, H. Y.、Chung, C. C.、Lou, S. J.(2017)。Construction and development of iSTEM learning model。Eurasia Journal of Mathematics, Science and Technology Education,14(1),15-32。  new window
21.Unfried, A.、Faber, M.、Stanhope, D. S.、Wiebe, E.(2015)。The development and validation of a measure of student attitudes toward science, technology, engineering, and math (S-STEM)。Journal of Psychoeducational Assessment,33(7),622-639。  new window
22.Zalaznick, M.(2015)。Putting the "A" in STEAM。District Administration,51(12),62-66。  new window
23.Edens, Kellah M.(2000)。Preparing problem solvers for the 21st century through Problem-based Learning。College Teaching,48(2),55-60。  new window
會議論文
1.Keefe, D. F.、Laidlaw, D. H.(2013)。Virtual reality data visualization for team-based STEAM education: Tools, methods, and lessons learned。International Conference on Virtual, Augmented and Mixed Reality。  new window
2.Yeung, Y. Y.(2009)。Learning science through a web-based virtual reality courseware: An evaluation of students' outcomes of learning。The International Conference on Web-based Education of International Association of Science and Technology for Development。  new window
學位論文
1.吳國業(2002)。主題統整課程對國小學童自然科學習動機之影響(碩士論文)。臺中師範學院,臺中市。  延伸查詢new window
2.Bartholomew, S.(2016)。A Mixed-Method Study of Mobile Devices and Student Self-Directed Learning and Achievement During a Middle School STEM Activity(博士論文)。Utah State University。  new window
圖書
1.梁繼權(2008)。Problem Based Learning教師手冊。國立臺灣大學醫學院。  延伸查詢new window
2.謝文全(2009)。教育行政學:理論與案例。臺北:五南。  延伸查詢new window
3.Thomas, J. W.、Mergendoller, J. R.、Michaelson, A.(1999)。Project-based learning: A handbook for middle and high school teachers。The Buck Institute for Education。  new window
4.郭生玉(1998)。心理與教育測驗。台北:精華書局。  延伸查詢new window
5.Burdea, G. C.、Coiffet, P.(1994)。Virtual Reality Technology。Wiley-Interscience。  new window
6.蔡保田、中國教育學會(1987)。教育研究方法論。師大書苑。  延伸查詢new window
7.Johnson, L.、Adams Becker, S.、Estrada, V.、Martin, S.(2013)。Technology outlook for STEM+ education 2013-2018: An NMC horizon project sector analysis。Austin, TX:The New Media Consortium。  new window
8.蔡清田(2014)。國民核心素養:十二年國教課程改革的DNA。高等教育。new window  延伸查詢new window
9.Knowlton, D. S.、Sharp, D. C.(2003)。Problem-based learning in the information age。Jossey-Bass。  new window
單篇論文
1.West, D. J.,Watson, D. E.(1996)。Using problem-based learning and educational reengineering to improve outcomes(ED 400242)。  new window
其他
1.符碧真(20120530)。知識花園的探險樂趣:探究式教學法,http://ctld.ntu.edu.tw/_ epaper/news_ detail.php?nid=116, 。  延伸查詢new window
2.Laboy-Rush, D.(2009)。Integrated STEM education through project-based learning,http://www.scribd.com/doc/48133727/Integrating-STEM-Education-through-Project-Based-Learning。  new window
圖書論文
1.Yeung, Y. Y.(2005)。An Evaluation on Using Virtual Reality and 3D Visualisation in Science Education。Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences。IOS Press。  new window
2.Yeung, Y. Y.(2011)。Web-based applications of 3D visualization and virtual reality in science education。Education in a technological world: communicating current and emerging research and technological efforts。Formatex Research Center。  new window
 
 
 
 
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