| 期刊論文1. | Marsh, Jackie(2006)。Popular Culture in the Literacy Curriculum: A Bourdieuan Analysis。Reading Research Quarterly,41(2),160-174。 | 2. | Korth, B.(2002)。Critical Qualitative Research as Consciousness Raising: The Dialogic Text of Researcher/Researchee Interactions。Qualitative Inquiry,8(3),381-403。 | 3. | Hamilton, M.(1999)。Ethnography for Classrooms: Constructing a Reflective Curriculum for Literacy。Curriculum Studies,7(3),429-444。 | 4. | Jungck, S.(1990)。Viewing Computer Literacy through a Critical Ethnographic Lens。Theory and Practice,29(4),283-289。 | 5. | Cross, B.(2005)。Split frame thinking and multiple scenario awareness: How boys' game expertise reshapes possible structures of sense in a digital world。Discourse,25(3),333-353。 | 6. | Duffelmeyer, B. B.(2002)。Critical work in first-year composition: Computers, pedagogy, and research。Pedagogy: Critical Approaches to Teaching Literature Language, Composition, and Culture,2(3),357-374。 | 7. | Erstad, O.(2003)。Electracy as empowerment: Student activities in learning environments using technology。Nordic Journal of Youth Research,11(1),11-28。 | 8. | Galameau, L.、Zibit, M.(2006)。Online games for 21st century skills。 | 9. | Hobbs, R.(2004)。A review of school-based initiatives in media literacy education。American Behavioral Scientist,48(1),42-59。 | 10. | Kendrick, M.、McKay, R.(2002)。Uncovering literacy narratives through children drawings。Canadian Journal of Education,27(1),45-60。 | 11. | Koutsogiannis, D.(2007)。A political multi-layered approach to researching children's digital literacy practices。Language and Education,21(3),216-231。 | 12. | Lankshear, C.、Knobel, M.(2002)。Young children and the national grid for learning。Journal of Early Childhood Literacy,2(2),167-194。 | 13. | McDougall, J.(2007)。What do we learn in Smethwick Village? Computer games, media learning and discursive confusion。Learning, Media and Technology,32(2),121-133。 | 14. | Pelletier, C.(2005)。The uses of literacy in studying computer games: Comparing students' oral and visual representations of games。English Teaching: Practice and Critique,4(1),40-59。 | 15. | Sholle, D.(1994)。The theory of critical media pedagogy。Journal of Communication Inquiry,18(2),8-29。 | 16. | Steinkuehler, C. A.、Black, R. W.、Clinton, K. A.(2005)。Researching literacy as tool, place, and way of being。Reading Research Quarterly,40(1),7-12。 | 17. | Weiner, E. J.(2003)。Beyond doing cultural studies: Toward a cultural studies of critical pedagogy。The Review of Education/Pedagogy/Cultural Studies,25(1),55-73。 | 18. | Wideman, H. H.、Owston, R. D.、Brown, C.、Kushniruk, A.、Ho, F.、Pitts, K. C.(2007)。Unpacking the potential of educational gaming: A new tool for gaming research。Simulation and Gaming,38(1),10-30。 | 19. | 林宇玲(20070300)。批判的電腦識讀與學童的網路實踐--以臺北縣某偏遠國小的暑假電腦營為例。教育實踐與研究,20(1),1-35。 延伸查詢 | 20. | Au, K. H.、Raphael, T. E.(2000)。Equity and Literacy in the Next Millennium。Reading Research Quarterly,35(1),170-188。 | 21. | Pillay, H.、Brownlee, J.、Wilss, L.(1999)。Cognition and recreational computer games: Implications for educational technology。Journal of Research on Computing in Education,32(1),203-217。 | 22. | Polsky, A. D.(2001)。Skins, patches, and plug-ins。Genders,34。 | 23. | Taylor, T. L.(2003)。Multiple pleasures: Women and online gaming。Convergence: The International Journal of Research into New Media Technologies,9(1),21-46。 | 24. | 林宇玲(20050100)。偏遠地區兒童的網路使用與性別化同儕文化的發展。新聞學研究,82,87-131。 延伸查詢 | 25. | 林宇玲(20070100)。偏遠地區學童的電玩實踐與性別建構--以臺北縣烏來地區某國小六年級學童為例。新聞學研究,90,43-99。 延伸查詢 | 26. | Hobbs, R.(1998)。The Seven Great Debates in the Media Literacy Movement。Journal of Communication,48(1),16-32。 | 27. | Alvermann, D. E.、Hagood, M. C.(2000)。Critical media literacy: Research, theory, and practice in "New Times"。The Journal of Educational Research,93(3),193-205。 | 28. | Kellner, D.、Share, J.(2005)。Toward critical media literacy: Core concepts, debates, organizations, and policy。Discourse: Studies in the cultural politics of education,26(3),369-386。 | 29. | Williamson, B.、Facer, K.(2004)。More Than Just a Game: the Implications for Schools of Children's Computer Game Communities。Education, Communication & Information,4(2/3),255-270。 | 30. | Buckingham, David(2003)。Media Education and the End of the Critical Consumer。Harvard Educational Review,73(3),309-327。 | 31. | Street, B. V.(2003)。What's "New" in New Literacy Studies? Critical Approach to Literacy in Theory and Practice。Current Issues in Comparative Education,5(2),77-91。 | 32. | Carrington, V.、Marsh, J.(2005)。Digital childhood and youth: New texts, new literacies。Discourse,26(3),279-285。 | 33. | Paul, P. V.(2006)。New literacies, multiple literacies, unlimited literacies: What now, what next, where to? A response to blue listerine, parochialism and ASL literacy。Journal of Deaf Studies and Deaf Education,11(3),382-387。 | 34. | Peppler, K. A.、Kafai, Y. B.(2007)。From SuperGoo to Scratch: Exploring creative digital media production in informal learning。Learning, Media and Technology,32(2),149-166。 | 35. | Semali, L.、Hammett, R.(1999)。Critical media literacy: Content or process?。Review of Education, Pedagogy, and Cultural Studies,20(4),365-384。 | 36. | Schott, G. R.、Hornell, K. R.(2000)。Girl gamers and their relationship with the gaming culture。Convergence: The International Journal of Research into New Media Technologies,6(4),36-53。 | 37. | Delwiche, A.(2006)。Massively multiplayer online games (MMOs) in the new media classroom。Educational Technology & Society,9(3),160-172。 | 38. | Willett, Rebekah(2007)。Technology, pedagogy and digital production: A case study of children learning new media skills。Learning, Media and Technology,32(2),167-181。 | 會議論文1. | 林宇玲(2007)。超越召喚:線上遊戲的快感。「2007台灣資訊社會研究學會年會曁論文」研討會,台灣資訊社會研究學會、交通大學客家文化學院傳播與科技學系、元智大學資訊社會研究所舉辦 。新竹市。 延伸查詢 | 2. | Beavis, C(199907)。Literacy, English, and computer games。The Biennial Conference of the International Federation for the Teaching of English。England, UK:University of Warwick。 | 學位論文1. | Mortensen, T.(2003)。Pleasures of the player: flow and control in online games(博士論文)。Volda College and University of Bergen。 | 圖書1. | Steinkuehler, C. A.(2005)。Cognition and learning in massively multilayer online games: A critical approach。Madison Wisconsin:University of Wisconsin-Madison。 | 2. | Wenger, E.(1998)。Communities at practice: Learning, meaning, and identity。England:Cambridge University Press。 | 3. | Greenfield, R.(1984)。Mind and media: The effects of television' video games and computers。London:Cambridge, MA:Fontana:Harvard University Press。 | 4. | Nakamura, Lisa(2002)。Cybertypes: Race, ethnicity, and identity on the internet。Routledge。 | 5. | Thomas, Jim(1993)。Doing Critical Ethnography。SAGE。 | 6. | Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。 | 其他1. | Beavis, C.(2002)。RTS and RPGs: New literacies and multiplayer computer games,http://eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/lb/08/7b.pdf, 2007/03/11。 | 2. | Kellner, D.(1998)。Multiple literacies and critical pedagogy in a multicultural society,http://www.gseis.ucla.edu/faculty/kellner/essays/multipleliteraciescriticalpedagogy.pdf, 2007/11/10。 | 3. | Lankshear, C.,Knobel, M.(1998)。Critical literacy and new technologies,http://eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accno=ED444169, 2006/05/20。 | 4. | Nam, S.(2003)。Remapping pedagogical borderlands: Critical media literacy as a ped- agogy of freedom,http://www.allacademic.com/meta/p 112195_index.html, 2007/10/26。 | 5. | Squire, K. D.(2004)。Games as ideological worlds,http://www.academiccolab.org/resources/documents/edreacher-submitted.pdf, 2007/05/20。 | 6. | Knobel, M.,Lankshear, C.(2002)。Critical cyberliteracies: What young people can teach us about reading and writing the world,http://www.geodties.eom/c.lankshear/cyberliteracies.html, 2004/09/01。 | 圖書論文1. | Buckingham, D.(1998)。Introduction: Fantasies of empowerment? Radical pedagogy and popular culture。Teaching popular culture: Beyond radical pedagogy。London:Routledge。 | 2. | Beavis, C.(1998)。Computer games, culture and curriculum。Page to screen: Taking literacy into the electronic era。London:New York:Routledge。 | 3. | Hammett, R.(1999)。Intermediality, hypermedia, and critical media literacy。Intermediality: Teachers' handbook of critical media literacy。Boulder, Colorado:Westview Press。 | 4. | Luke, C.(1998)。Pedagogy and authority: Lessons from feminist and cultural studies, postmodernism and feminist pedagogy。Teachingpopular culture: Beyond radical pedagogy。London:Routledge。 | 5. | Nakamura, L.(2004)。Interrogating the digital divide: The political economy of race and commerce in new media。Society online: The internet in context。London:Sage。 | 6. | Gordon, T.、Holland, J.、Lahelma, E.(2001)。Ethnographic Research in Educational Settings。Handbook of Ethnography。London, UK:Sage。 | 7. | 林宇玲、林祐如(2006)。從召喚觀點解讀線上遊戲的性別再現。世新五十學術專書--傳播研究的傳承與創新。台北市:世新大學出版中心。 延伸查詢 | |