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題名:線上遊戲的批判媒體識讀--臺北縣國小寒假電腦營為例
書刊名:教育資料與研究
作者:林宇玲
作者(外文):Lin, Yu-ling
出版日期:2008
卷期:80
頁次:頁53-82
主題關鍵詞:多元識讀批判媒體識讀弱勢學童線上遊戲識讀實踐Multiple literacyCritical media literacyChildren in disadvantageOnline gamesLiteracy practices
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:15
  • 點閱點閱:48
期刊論文
1.Marsh, Jackie(2006)。Popular Culture in the Literacy Curriculum: A Bourdieuan Analysis。Reading Research Quarterly,41(2),160-174。  new window
2.Korth, B.(2002)。Critical Qualitative Research as Consciousness Raising: The Dialogic Text of Researcher/Researchee Interactions。Qualitative Inquiry,8(3),381-403。  new window
3.Hamilton, M.(1999)。Ethnography for Classrooms: Constructing a Reflective Curriculum for Literacy。Curriculum Studies,7(3),429-444。  new window
4.Jungck, S.(1990)。Viewing Computer Literacy through a Critical Ethnographic Lens。Theory and Practice,29(4),283-289。  new window
5.Cross, B.(2005)。Split frame thinking and multiple scenario awareness: How boys' game expertise reshapes possible structures of sense in a digital world。Discourse,25(3),333-353。  new window
6.Duffelmeyer, B. B.(2002)。Critical work in first-year composition: Computers, pedagogy, and research。Pedagogy: Critical Approaches to Teaching Literature Language, Composition, and Culture,2(3),357-374。  new window
7.Erstad, O.(2003)。Electracy as empowerment: Student activities in learning environments using technology。Nordic Journal of Youth Research,11(1),11-28。  new window
8.Galameau, L.、Zibit, M.(2006)。Online games for 21st century skills。  new window
9.Hobbs, R.(2004)。A review of school-based initiatives in media literacy education。American Behavioral Scientist,48(1),42-59。  new window
10.Kendrick, M.、McKay, R.(2002)。Uncovering literacy narratives through children drawings。Canadian Journal of Education,27(1),45-60。  new window
11.Koutsogiannis, D.(2007)。A political multi-layered approach to researching children's digital literacy practices。Language and Education,21(3),216-231。  new window
12.Lankshear, C.、Knobel, M.(2002)。Young children and the national grid for learning。Journal of Early Childhood Literacy,2(2),167-194。  new window
13.McDougall, J.(2007)。What do we learn in Smethwick Village? Computer games, media learning and discursive confusion。Learning, Media and Technology,32(2),121-133。  new window
14.Pelletier, C.(2005)。The uses of literacy in studying computer games: Comparing students' oral and visual representations of games。English Teaching: Practice and Critique,4(1),40-59。  new window
15.Sholle, D.(1994)。The theory of critical media pedagogy。Journal of Communication Inquiry,18(2),8-29。  new window
16.Steinkuehler, C. A.、Black, R. W.、Clinton, K. A.(2005)。Researching literacy as tool, place, and way of being。Reading Research Quarterly,40(1),7-12。  new window
17.Weiner, E. J.(2003)。Beyond doing cultural studies: Toward a cultural studies of critical pedagogy。The Review of Education/Pedagogy/Cultural Studies,25(1),55-73。  new window
18.Wideman, H. H.、Owston, R. D.、Brown, C.、Kushniruk, A.、Ho, F.、Pitts, K. C.(2007)。Unpacking the potential of educational gaming: A new tool for gaming research。Simulation and Gaming,38(1),10-30。  new window
19.林宇玲(20070300)。批判的電腦識讀與學童的網路實踐--以臺北縣某偏遠國小的暑假電腦營為例。教育實踐與研究,20(1),1-35。new window  延伸查詢new window
20.Au, K. H.、Raphael, T. E.(2000)。Equity and Literacy in the Next Millennium。Reading Research Quarterly,35(1),170-188。  new window
21.Pillay, H.、Brownlee, J.、Wilss, L.(1999)。Cognition and recreational computer games: Implications for educational technology。Journal of Research on Computing in Education,32(1),203-217。  new window
22.Polsky, A. D.(2001)。Skins, patches, and plug-ins。Genders,34。  new window
23.Taylor, T. L.(2003)。Multiple pleasures: Women and online gaming。Convergence: The International Journal of Research into New Media Technologies,9(1),21-46。  new window
24.林宇玲(20050100)。偏遠地區兒童的網路使用與性別化同儕文化的發展。新聞學研究,82,87-131。new window  延伸查詢new window
25.林宇玲(20070100)。偏遠地區學童的電玩實踐與性別建構--以臺北縣烏來地區某國小六年級學童為例。新聞學研究,90,43-99。new window  延伸查詢new window
26.Hobbs, R.(1998)。The Seven Great Debates in the Media Literacy Movement。Journal of Communication,48(1),16-32。  new window
27.Alvermann, D. E.、Hagood, M. C.(2000)。Critical media literacy: Research, theory, and practice in "New Times"。The Journal of Educational Research,93(3),193-205。  new window
28.Kellner, D.、Share, J.(2005)。Toward critical media literacy: Core concepts, debates, organizations, and policy。Discourse: Studies in the cultural politics of education,26(3),369-386。  new window
29.Williamson, B.、Facer, K.(2004)。More Than Just a Game: the Implications for Schools of Children's Computer Game Communities。Education, Communication & Information,4(2/3),255-270。  new window
30.Buckingham, David(2003)。Media Education and the End of the Critical Consumer。Harvard Educational Review,73(3),309-327。  new window
31.Street, B. V.(2003)。What's "New" in New Literacy Studies? Critical Approach to Literacy in Theory and Practice。Current Issues in Comparative Education,5(2),77-91。  new window
32.Carrington, V.、Marsh, J.(2005)。Digital childhood and youth: New texts, new literacies。Discourse,26(3),279-285。  new window
33.Paul, P. V.(2006)。New literacies, multiple literacies, unlimited literacies: What now, what next, where to? A response to blue listerine, parochialism and ASL literacy。Journal of Deaf Studies and Deaf Education,11(3),382-387。  new window
34.Peppler, K. A.、Kafai, Y. B.(2007)。From SuperGoo to Scratch: Exploring creative digital media production in informal learning。Learning, Media and Technology,32(2),149-166。  new window
35.Semali, L.、Hammett, R.(1999)。Critical media literacy: Content or process?。Review of Education, Pedagogy, and Cultural Studies,20(4),365-384。  new window
36.Schott, G. R.、Hornell, K. R.(2000)。Girl gamers and their relationship with the gaming culture。Convergence: The International Journal of Research into New Media Technologies,6(4),36-53。  new window
37.Delwiche, A.(2006)。Massively multiplayer online games (MMOs) in the new media classroom。Educational Technology & Society,9(3),160-172。  new window
38.Willett, Rebekah(2007)。Technology, pedagogy and digital production: A case study of children learning new media skills。Learning, Media and Technology,32(2),167-181。  new window
會議論文
1.林宇玲(2007)。超越召喚:線上遊戲的快感。「2007台灣資訊社會研究學會年會曁論文」研討會,台灣資訊社會研究學會、交通大學客家文化學院傳播與科技學系、元智大學資訊社會研究所舉辦 。新竹市。  延伸查詢new window
2.Beavis, C(199907)。Literacy, English, and computer games。The Biennial Conference of the International Federation for the Teaching of English。England, UK:University of Warwick。  new window
學位論文
1.Mortensen, T.(2003)。Pleasures of the player: flow and control in online games(博士論文)。Volda College and University of Bergen。  new window
圖書
1.Steinkuehler, C. A.(2005)。Cognition and learning in massively multilayer online games: A critical approach。Madison Wisconsin:University of Wisconsin-Madison。  new window
2.Wenger, E.(1998)。Communities at practice: Learning, meaning, and identity。England:Cambridge University Press。  new window
3.Greenfield, R.(1984)。Mind and media: The effects of television' video games and computers。London:Cambridge, MA:Fontana:Harvard University Press。  new window
4.Nakamura, Lisa(2002)。Cybertypes: Race, ethnicity, and identity on the internet。Routledge。  new window
5.Thomas, Jim(1993)。Doing Critical Ethnography。SAGE。  new window
6.Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。  new window
其他
1.Beavis, C.(2002)。RTS and RPGs: New literacies and multiplayer computer games,http://eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/lb/08/7b.pdf, 2007/03/11。  new window
2.Kellner, D.(1998)。Multiple literacies and critical pedagogy in a multicultural society,http://www.gseis.ucla.edu/faculty/kellner/essays/multipleliteraciescriticalpedagogy.pdf, 2007/11/10。  new window
3.Lankshear, C.,Knobel, M.(1998)。Critical literacy and new technologies,http://eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accno=ED444169, 2006/05/20。  new window
4.Nam, S.(2003)。Remapping pedagogical borderlands: Critical media literacy as a ped- agogy of freedom,http://www.allacademic.com/meta/p 112195_index.html, 2007/10/26。  new window
5.Squire, K. D.(2004)。Games as ideological worlds,http://www.academiccolab.org/resources/documents/edreacher-submitted.pdf, 2007/05/20。  new window
6.Knobel, M.,Lankshear, C.(2002)。Critical cyberliteracies: What young people can teach us about reading and writing the world,http://www.geodties.eom/c.lankshear/cyberliteracies.html, 2004/09/01。  new window
圖書論文
1.Buckingham, D.(1998)。Introduction: Fantasies of empowerment? Radical pedagogy and popular culture。Teaching popular culture: Beyond radical pedagogy。London:Routledge。  new window
2.Beavis, C.(1998)。Computer games, culture and curriculum。Page to screen: Taking literacy into the electronic era。London:New York:Routledge。  new window
3.Hammett, R.(1999)。Intermediality, hypermedia, and critical media literacy。Intermediality: Teachers' handbook of critical media literacy。Boulder, Colorado:Westview Press。  new window
4.Luke, C.(1998)。Pedagogy and authority: Lessons from feminist and cultural studies, postmodernism and feminist pedagogy。Teachingpopular culture: Beyond radical pedagogy。London:Routledge。  new window
5.Nakamura, L.(2004)。Interrogating the digital divide: The political economy of race and commerce in new media。Society online: The internet in context。London:Sage。  new window
6.Gordon, T.、Holland, J.、Lahelma, E.(2001)。Ethnographic Research in Educational Settings。Handbook of Ethnography。London, UK:Sage。  new window
7.林宇玲、林祐如(2006)。從召喚觀點解讀線上遊戲的性別再現。世新五十學術專書--傳播研究的傳承與創新。台北市:世新大學出版中心。  延伸查詢new window
 
 
 
 
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