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題名:體感互動遊戲應用於國小閩南語鄉土語言課程教學之研究
書刊名:課程與教學
作者:盧姝如 引用關係劉英傑莊英君彭正平
作者(外文):Lu, Su-juLiu, Ying-chiehChuang, Ying-chunPeng, Cheng-ping
出版日期:2012
卷期:15:2
頁次:頁169-191
主題關鍵詞:體感互動遊戲國小閩南語鄉土語言課程教學設計悅趣化學習Physical interactive gameElementary minan dialectCurriculum and instruction designGame/toy-based learning
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(7) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:7
  • 共同引用共同引用:572
  • 點閱點閱:247
本研究旨在設計評估,體感互動遊戲於國小三年級閩南語學習。研究以悅趣化學習理論為基礎,經由文獻分析與教學專家討論後,擬定出教學需求,設計兩款體感互動遊戲,協助教師教學,促使學童學習上能有學習意願。兩款遊戲課程,分別針對「認字」與「識音標」的課程教學需求進行設計,實施於課程教學回顧與綜合活動評估。研究結果顯示,學生呈現高度的學習動機,並認為利用體感互動遊戲的呈現方式,使學習過程更有參與感與互動性。教學應用方面,教師對體感互動遊戲應用於教學中,持正向肯定的態度,認為可行度高。此外,透過學生參與遊戲的過程,有助於教師能立即發現學生迷惑之處,以進行教學檢討,亦可以滿足國小學生愛活動的心理,展現同儕督促學習的精神。
The objective of this article was to design and evaluate the use of physically interactive games to the instruction of Minan dialect, focusing on Grade 3 elementary school students. Firstly, teaching requirements were defined from the analysis of related literature and the consultation with experts. Based on the Game-based learning theory, two games were designed to support the Minan dialect and to enhance learning motivation. These two games focused upon "word definition" and "phonetic alphabet" respectively. The methods of evaluation were conducted through the interview, observation, and questionnaire survey.The results indicated that the physically interactive games enhanced students' motivation, increased learning participation and physical interaction. The teachers had positive attitudes towards the use of physically interactive games in the Minan dialect, and believed that it was feasible. In addition, through the process of playing games, the knowledge weakness of students' capability could be identified with timely feedback. The learning activities fulfilled most students that favored physical activities. Also, mutual learning between pupils was enhanced.
期刊論文
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2.梁朝雲、許明潔(20011200)。人機互動領域的設計議題。教學科技與媒體,58,54-66。new window  延伸查詢new window
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6.Selnow, G. W.(1998)。Using Interactive Computer to Communicate Scientific Information。American Behavioral Scientist,32(2),124-135。  new window
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會議論文
1.Hsiao, H.-C.(2007)。A brief review of digital games and learning。The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning。  new window
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學位論文
1.陳昱聖(2005)。互動玩具設計與開發--以體感互動裝置增進兒童多元智能之玩具為例(碩士論文)。元智大學。  延伸查詢new window
2.張志全(2002)。動機策略與電腦焦慮對國小六年級學生社會科網路學習動機的影響(碩士論文)。屏東師範學院。  延伸查詢new window
3.劉嫚妮(2008)。應用體感互動遊戲於自閉症兒童認知學習之研究(碩士論文)。國立台北科技大學。  延伸查詢new window
4.劉蕙鈺(2003)。自然教師激發國小學童學習動機策略之個案研究,屏東。  延伸查詢new window
5.孫琇瑩(2000)。不同程度動機提升策略對國小學童網頁教材學習動機之影響(碩士論文)。國立花蓮師範學院。  延伸查詢new window
6.賴建丞(2005)。應用電腦視覺技術於互動體感遊戲之設計與探討(碩士論文)。元智大學。  延伸查詢new window
7.黃俊儒(2009)。台灣鄉土課程論述之系譜學研究(博士論文)。國立臺北教育大學,臺北。new window  延伸查詢new window
8.楊智穎(2003)。我國國小鄉土語言課程實施之研究--以三所國民小學為例(博士論文)。國立臺灣師範大學。new window  延伸查詢new window
圖書
1.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
2.榮泰生(2006)。SPSS與研究方法。台北市:五南圖書出版股份有限公司。  延伸查詢new window
3.饒見維(1996)。國小數學遊戲教學法。臺北市:五南。  延伸查詢new window
4.李壬癸(1997)。臺灣南島民族的族群與遷徙。台北市:常民文化。new window  延伸查詢new window
5.黃宣範(1995)。語言、社會與族群意識:臺灣語言社會學的研究。文鶴。new window  延伸查詢new window
6.邱皓政(2006)。量化研究與計量分析:SPSS中文視窗版資料分析範例解析。五南。  延伸查詢new window
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3.高鈺涵(2008)。應用體感互動遊戲於自閉症兒童感覺統合訓練之研究,臺北市。  延伸查詢new window
4.邱恵芬(2003)。電腦多媒體輔助教學對國小學童學習動機、學習成就與學習保留之影響,屏東市。  延伸查詢new window
5.國民教育社群網。鄉土語言閩南語教學。  延伸查詢new window
6.教育部國民教育司(2009)。國民中小學九年一貫課程綱要語文學習領域(閩南語)。  延伸查詢new window
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13.Hoysniemi, J., Hamalainen, P., Turkki, L. & Rouvi, T.(2005)。Children's intuitive gestures in vision-based action games。  new window
14.Jong, M., Shang, J., Lee, F., & Lee, J.(2006)。A new vision for empowering learning and teaching with IT: The VISOLE approach,China:Hong Kong。  new window
15.Keller, J. M., & Kopp, T. W.(1987)。An application of the ARCS model of motivational design,Hillsdale:NJ: Lawrence Erlbaum。  new window
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