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題名:學習型組織導入電競團隊危機管理之個案研究--以「Sociopath」戰隊為例
書刊名:危機管理學刊
作者:王玉佩林之丞
作者(外文):Wang, Y. P.Lin, C. C.
出版日期:2014
卷期:11:2
頁次:頁81-90
主題關鍵詞:學習型組織危機管理電競虛擬學習型社群Learning organizationCrisis managementeSportsVirtual learning community
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:107
  • 點閱點閱:83
本研究以電子競技戰隊「「Sociopath」」為研究個案,發展電競團隊之學習型組織導入方案,並探討對於電競團隊之危機管理成效。透過質性與量化資料收集分析,研究發現,學習型組織方案之導入有效提升組織成員之溝通、態度與自我效能,團隊整體戰績也獲得顯著提升。研究結果可做為對電競有興趣之研究社群與相關實務工作者之參考。
This study designed a plan of organizational learning for an eSports team-"Sociopath" and examined the performance in its crisis management. From the qualitative and quantitative data, the results exhibited that the team members improved their communication skill, attitude and self-efficacy through the plan; moreover, the overall team performance has been improved as well. The research findings shall serve as a base for future research and eSports practitioners.
期刊論文
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2.張弘勳、黃萃薇(2013)。台南縣市國民小學運用危機管理處理校園食物中毒事件之調查硏究。學校行政,83,198-230。  延伸查詢new window
3.Lalonde, C.(2007)。The potential contribution of the field of organizational development to crisis management。Journal of Contingencies and Crisis Management,15(2),95-104。  new window
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5.Ellinger, A. D.、Ellinger, A. E.、Yang, B.、Howton, Shelly W.(2002)。The Relationship Between the Learning Organization Concept and Firms' Financial Performance: An Empirical Assessment。Human Resource Development Quarterly,13(1),5-22。  new window
6.Chappell, D.、Davies, M. N. O.、Griffiths, M. D.(200302)。Breaking the Stereotype: The Case of Online Gaming。CyberPsychology & Behavior,6(1),81-91。  new window
7.王精文、蕭婉鎔(20041200)。建構學習型組織與組織績效關係之研究。人力資源管理學報,4(4),29-49。new window  延伸查詢new window
8.高博銓(20081200)。學校學習社群的發展與挑戰。中等教育,59(4),8-20。new window  延伸查詢new window
9.Goh, Swee C.(1998)。Toward a learning organization: The strategic building blocks。SAM Advanced Management Journal,63(2),15-22。  new window
10.吳清山(19970200)。學習型組織理論及其對教育革新的啟示。國教月刊,43(5/6),1-7。new window  延伸查詢new window
11.呂孟育、黃財尉(20060600)。國小高年級學生在網路遊戲與學習上的自我效能效究。科學教育研究與發展季刊,43,43-61。  延伸查詢new window
12.Ke, F.、Hoadley, C.(2009)。Evaluating online learning communities。Education Tech Research Development,57(4),487-510。  new window
13.Caverly, D. C.、MacDonald, L.(2002)。Online learning communities。Journal of Developmental Education,25(3),36-37。  new window
會議論文
1.Tiedemann, C.(2004)。Sport (and culture of physical motion) for historians, an approach to precise the central term(s)。EX. international CESH-Congress。Crotone, Italy。  new window
研究報告
1.孫本初(1996)。危機管理專題。  延伸查詢new window
學位論文
1.蔡立旭(2000)。組織氣候、組織學習與自我效能之關係(碩士論文)。大葉大學。  延伸查詢new window
圖書
1.Denzin, N.(1970)。The Research Act in Sociology: A Theoretical Introduction to Sociological Methods。Chicago:Aldine。  new window
2.李茂雄(2006)。管理與自我實現。國立成功大學。  延伸查詢new window
3.Thompson, R. A.(2004)。Crisis Intervention and Crisis Management。New York, NY:Taylor & francis。  new window
4.Collins, B. G.、Collins, T. M.(2005)。Crisis and Trauma: Developmental-Ecological Intervention。Boston, MA:Houghton Mifflin Company。  new window
5.Coombs, W. T.(2006)。Code red in the boardroom: Crisis management as organizational DNA。Westport, CN:Praeger。  new window
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8.蔡宏進(1985)。社區原理。臺北市:三民書局。  延伸查詢new window
9.詹中原(2004)。危機管理--理論架構。臺北:聯經出版社。  延伸查詢new window
10.Senge, P. M.、Kleiner, A.、Roberts, C.、Ross, R. B.、Roth, G.、Smith, B. J.(1999)。The dance of change: The challenges to sustaining momentum in learning organizations。New York:Doubleday。  new window
11.Senge, Peter M.、郭進隆(2001)。第五項修練:學習型組織的藝術與實務。臺北:天下遠見出版公司。  延伸查詢new window
12.Seeger, M. W.、Sellnow, T. L.、Ulmer, R. R.(2003)。Communication and organizational crisis。Westport, CT:Praeger。  new window
13.Wenger, Etienne C.、McDermott, Richard、Snyder, William M.(2002)。Cultivating Communities of Practice。Boston:Harvard Business School Press。  new window
14.Hord, S. M.、Sommers, W. A.(2008)。Leading professional learning communities: Voices from research and practices。Thousand Oaks, CA:Corwin。  new window
15.Bandura, Albert(1986)。Social Foundations of Thought and Action: A Social Cognitive Theory。Prentice-Hall, Inc.。  new window
16.Fink, Steven、Break J.(1986)。Crisis Management: Planning for the Inevitable。New York:American Management Association。  new window
其他
1.Welc, T.(2002)。The History of the CPL,http://www.thecpl.com/league/?p=history, 2014/04/20。  new window
2.Ki, M.(2005)。Spiele-Boom in Korea,http://www.game-face.de/article.php37id_a rticle=162。  new window
3.孫偉倫(2012)。TPA台北暗殺星拜會立法院,盼政府輔導電競產業,http://www.nownews.eom/n/ 2012/10/19/280826, 2014/04/20。  延伸查詢new window
4.League of Legends Wiki(2014)。Summoner’s Rift,http://leagueoflegends.wikia.com/wiki/Sum moner%27sRift, 2014/05/20。  new window
5.League Craft(2014)。Strategy, Tactics and Winning,http://leaguecraft.com/strategies/gameguide /734-strategy-tactics-and-winning.xhtml, 2014/05/20。  new window
6.(2014)。Archive by category Strategy,http://lolast.com/category/strategy, 2014/05/20。  new window
圖書論文
1.Wagner, M. G.(2006)。On the Scientific Relevance of eSports。International Conference on Internet Computing。  new window
 
 
 
 
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