Population aging is a global trend in the 21st century, as is advances in digital technologies. This study examines the impact of the playing of digital games on the physical and mental health of older people. Twenty persons aged 55 years and above were recruited using a snowball sampling technique Their educational level ranged from elementary school to doctorate Semi-structured in-depth interviews were used to collect data. The participants were interviewed individually for 30 to 90 minutes. The interview questions included: personal background information, experience w digital games, impact of digital games on physical and mental health, requirements of games for older adults, and so on. Interview data was then analyzed and summarized. The study found that older adults have high self-control skills when playing games, and usually do not indulge in games for a long time or spend money to play games They are also interested in games which are easy to play, challenging entertaining, and can be played alone: game replacement rate was low. Additionally, some respondents opined that digital games designed specifically for older people are needed: others were of the view that many games appropriate for young people are also suitable for older adults as long as their interfaces are age-friendly The results of this stud will provide a reference for game developers to design and produce games.