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題名:虛擬實境於技術型高中自閉症學生職業技能可用性之研究
書刊名:特殊教育學報
作者:張怡華佘永吉洪榮昭戴凱欣 引用關係
作者(外文):Chang, Yi-huaSher, Yung-jiHong, Jon-chaoTai, Kai-hsin
出版日期:2022
卷期:55
頁次:頁39-80
主題關鍵詞:虛擬實境可用性科技接受模式認知負荷認知焦慮Virtual realityUsabilityTechnology acceptance modelCognitive loadCognitive anxiety
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
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  • 共同引用共同引用:155
  • 點閱點閱:4
期刊論文
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20.駱俊賢、黃世浩(20171200)。以科技接受模式探討手機餐飲應用程式消費行為。運動休閒餐旅研究,12(4),20-37。new window  延伸查詢new window
21.洪榮昭、詹瓊華(20180900)。共變推理遊戲:遊戲自我效能與後設認知影響遊戲中的焦慮、興趣及表現之研究。教育科學研究期刊,63(3),131-162。new window  延伸查詢new window
22.Ke, F.、Im, T.(2013)。Virtual-reality-based social interaction training for children with high-functioning autism。The Journal of Educational Research,106(6),441-461。  new window
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24.Cheng, K.-H.(2017)。Reading an augmented reality book: An exploration of learners' cognitive load, motivation, and attitudes。Australasian Journal of Educational Technology,33(4),53-69。  new window
25.Herrero, F. J.、Lorenzo, G.(2019)。An Immersive Virtual Reality Educational Intervention on People with Autism Spectrum Disorders (ASD) for the Development of Communication Skills and Problem Solving。Information Technologies,25(3),1689-1722。  new window
26.張基成、林冠佑(20160900)。從傳統數位學習到遊戲式數位學習--學習成效、心流體驗與認知負荷。科學教育學刊,24(3),221-248。new window  延伸查詢new window
27.黃美利、柯淑婷、鄭榮祿(20170800)。教師使用LINE進行親師溝通之研究。管理資訊計算,6(特刊1),72-81。new window  延伸查詢new window
28.宋維村(20131000)。DSM-5自閉症最新診斷準則及其影響。健康世界,334=454,16-22。  延伸查詢new window
29.賴宜弘、黃芬芬、楊雪華(20151200)。科技接受模式中文版量表之編製與相關研究。亞東學報,35,201-221。  延伸查詢new window
30.鈕文英(20100600)。美國智能和發展障礙協會2010年定義的內容和意涵。國小特殊教育,49,21-32。new window  延伸查詢new window
31.黃淑玲(20110300)。以研究證據為基礎之多媒體學習理論:劍橋多媒體學習手冊之分析。課程研究,6(1),113-119。new window  延伸查詢new window
32.Sweller, John、van Merrienboer, Jeroen J. G.、Paas, Fred G. W. C.(1998)。Cognitive architecture and instructional design。Educational Psychology Review,10(3),251-296。  new window
33.Michailidis, L.、Balaguer-Ballester, E.、He, X.(2018)。Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge。Frontiers in Psychology,9。  new window
34.洪瑞成、劉晴雯(2018)。從特教趨勢之脈絡看輔助科技在特殊教育的定位與面對之挑戰。中華民國特殊教育學會年刊,50,159-178。  延伸查詢new window
35.陳又菁(20200700)。導入頭戴式虛擬實境於學習成效、心流體驗與認知負荷之探究:以昆蟲課程為例。數位學習科技期刊,12(3),1-23。new window  延伸查詢new window
36.陳心語、孟令夫(20111200)。認知障礙成人之代償性輔助科技。臺灣復健醫學雜誌,39(4),197-210。  延伸查詢new window
37.鈕文英(2013)。美國精神醫學協會《心理異常診斷與統計手冊》第五版之修訂內涵。中華民國特殊教育學會年刊,45,1-14。  延伸查詢new window
38.溫晨妤、詹孟琦、吳勝儒(2016)。圖片提示策略在提升高職智能障礙學生食物製備技能成效之研究。障礙者理解半年刊,15(2),19-39。  延伸查詢new window
39.蘇晟愷(20170700)。VR市場近期發展與重要應用。電腦與通訊,170,(12)47-(12)49。  延伸查詢new window
40.Abu-Dalbouh, H.、Al-Buhairy, M.、Al-Motiry, I.(2017)。Applied the technology acceptance model in designing a questionnaire for mobile reminder system。Computer and Information Science,10(2),15-24。  new window
41.Abu-Dalbouh, H.、Al-Matrouk, M.、Al-Zwaid, N.、Al-Handi, A.(2019)。Proposal of a standardized electronic health record for Kingdom of Saudi Arabia。Journal of Computer Science,15(4),566-581。  new window
42.Adkin, A. L.、Carpenter, M. G.(2018)。New insights on emotional contributions to human postural control。Frontiers in Neurology,9。  new window
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44.Ambron, E.、Miller, A.、Connor, S.、Branch Coslett, H.(2020)。Virtual image of a hand displaced in space influences action performance of the real hand。Scientific Reports,10。  new window
45.Arabi, M.、Saberi Kakhki, A.、Sohrabi, M.、Soltani Kouhbanani, S.、Jabbari Nooghabi, M.(2019)。Is visuomotor training an effective intervention for children with autism spectrum disorders?。Neuropsychiatric Disease and Treatment,15,3089-3102。  new window
46.Bekele, E.、Crittendon, J.、Zheng, Z.、Swanson, A.、Weitlauf, A.、Warren, Z.、Sarkar, N.(2014)。Assessing the utility of a virtual environment for enhancing facial affect recognition in adolescents with autism。Journal of Autism and Developmental Disorders,44(7),1641-1650。  new window
47.Bozgeyikli, L.、Bozgeyikli, E.、Raij, A.、Alqasemi, R.、Katkoori, S.、Dubey, R.(2017)。Vocational rehabilitation of individuals with autism spectrum disorder with virtual reality。ACM Transactions on Accessible Computing,10(2),1-25。  new window
48.Cai, Y.、Chiew, R.、Nay, Z. T.、Indhumathi, C.、Huang, L.(2017)。Design and development of VR learning environments for children with ASD。Interactive Learning Environments,25(8),1098-1109。  new window
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會議論文
1.Southgate, E.(2019)。Virtual reality for deeper learning: An exemplar from high school science。2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR),Institute of Electrical and Electronics Engineers (Ed.) 。IEEE。1633-1639。  new window
學位論文
1.詹德斌(2001)。多媒體資訊對新興金融產品宣導之研究(碩士論文)。國立中央大學。  延伸查詢new window
2.戴凱欣(2012)。個人特質影響技專學生使用手機學習英文字彙之行為意圖:以學習自我效能、焦慮與後設認知之驗證性研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
3.楊斯定(2019)。鷹架數位遊戲式學習對不同認知風格學習者學習情緒、認知負荷與學習成效之影響研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
4.蔡明純(2017)。場地獨立認知風格透過網路認知失誤、認知焦慮影響高職生學習成效之相關研究:以記憶大考驗遊戲為例(碩士論文)。國立臺灣師範大學。  延伸查詢new window
圖書
1.Schalock, R. L.、Borthwick-Duffy, S. A.、Bradley, V. J.、Buntinx, W. H. E.、Coulter, D. L.、Craig, E. M.、Shogren, K. A.(2010)。Intellectual Disability: Definition, Classification, and Systems of Supports。American Association on Intellectual and Developmental Disabilities。  new window
2.Nielsen, Jakob(1994)。Usability Engineering。Morgan Kaufmann。  new window
3.林志勇、黃維信、宋文旭、許峻嘉(2006)。認識虛擬實境。全華圖書。  延伸查詢new window
圖書論文
1.Nakamura, J.、Csikszentmihalyi, M.(2014)。The concept of flow。Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi。Springer。  new window
2.Kalyuga, S.、Sweller, J.(2018)。Cognitive load and expertise reversal。The Cambridge handbook of expertise and expert performance。Cambridge University Press.。  new window
3.Liu, D.、Bhagat, K. K.、Gao, Y.、Chang, T. W.、Huang, R.(2017)。The potentials and trends of virtual reality in education。Virtual, augmented, and mixed realities in education。  new window
4.Qazi, S.、Raza, K.(2020)。Towards a VIREAL platform: Virtual reality in cognitive and behavioural training for autistic individuals。Advanced computational intelligence techniques for virtual reality in healthcare。Springer。  new window
5.Sweller, J.(2011)。Cognitive load theory。Psychology of Learning and Motivation。  new window
 
 
 
 
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