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題名:以學童為對象之遊戲式漢字學習系統
書刊名:數位學習科技期刊
作者:劉玟毅陳志洪
作者(外文):Liu, Wen-yiChen, Zhi-hong
出版日期:2017
卷期:9:4
頁次:頁1-24
主題關鍵詞:手寫遊戲式學習漢字學習HandwritingGame-based learningChinese character learning
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:108
  • 點閱點閱:10
期刊論文
1.Shen, Helen H.、Ke, Chuan-Ren(2007)。Radical awareness and word acquisition among nonnative learners of Chinese。The Modern Language Journal,91(1),97-111。  new window
2.秦麗花、許家吉(20000600)。形聲字教學對國小二年級一般學生和學障學生識字教學效果之研究。特殊教育研究學刊,18,191-206。new window  延伸查詢new window
3.Wang, Min、Liu, Ying、Perfetti, Charles A.(2003)。Alphabetic readers quickly acquire orthographic structure in learning to read Chinese。Scientific Studies of Reading,7(2),183-208。  new window
4.Chuang, H.-Y.、Ku, H.-Y.(2011)。The effect of computer-based multimedia instruction with Chinese character recognition。Educational Media International,48(1),27-41。  new window
5.黃秀霜(19990600)。不同國語成就學生認字能力及與其他認知能力之關係。臺南師院學報,32,27-59。new window  延伸查詢new window
6.孫宛芝、楊宗仁、梁直青、許秉瑜(20040300)。中文基本字帶字電腦輔助教學系統的開發與建構先導研究。特殊教育季刊,90,13-18。new window  延伸查詢new window
7.Dondi, C.、Moretti, M.(2007)。A methodological proposal for learning games selection and quality assessment。British Journal of Educational Technology,38(3),502-512。  new window
8.Chen, Z.-H.、Deng, Y.-C.、Chou, C.-Y.、Chan, T.-W.(2007)。Active open learner models as animal companions: motivating children to learn through interaction with My-Pet and Our-Pet。International Journal of Artificial Intelligence in Education,17(2),145-167。  new window
9.Taft, Marcus、Zhu, X.、Peng, D.(1999)。Positional specificity of radicals in Chinese character recognition。Journal of Memory and Language,40(4),498-519。  new window
10.Shu, H.、Anderson, R. C.(1997)。Role of radical awareness in the character and word acquisition of Chinese children。Reading Research Quarterly,32(1),78-89。  new window
11.Ho, Connie Suk-han、Ng, Ting-ting、Ng, Wing-kin(2003)。A "radical" approach to reading development in Chinese: The role of semantic radicals and phonetic radicals。Journal of Literacy Research,35(3),849-878。  new window
12.Guan, Connie Qun、Liu, Ying、Chan, Derek Ho Leung、Ye, Feifei、Perfetti, Charles A.(2011)。Writing strengthens orthography and alphabetic-coding strengthens phonology in learning to read Chinese。Journal of Educational Psychology,103(3),509-522。  new window
13.王瓊珠、洪儷瑜、陳秀芬(20070900)。低識字能力學生識字量發展之研究--馬太效應之可能表現。特殊教育研究學刊,32(3),1-16。new window  延伸查詢new window
14.Krapp, A.(1999)。Interest, motivation and learning: An educational-psychological perspective。European Journal of Psychology of Education,14(1),23-40。  new window
15.Shen, Helen H.(2004)。Level of cognitive processing: effects on character learning among non-native learners of Chinese as a foreign language。Language and Education,18(2),167-182。  new window
16.Packard, J. L.、Chen, X.、Li, W.、Wu, X.、Gaffney, J. S.、Li, H.、Anderson, R. C.(2006)。Explicit instruction in orthographic structure and word morphology helps Chinese children learn to write characters。Reading and Writing,19(5),457-487。  new window
17.Adcock, A.(2008)。Making digital game-based learning working: An instructional designer's perspective。Library Media Connection,26(5),56-57。  new window
18.Bull, S.、Kay, J.(2007)。Student models that invite the learner in: The SMILI open learner modelling framework。International Journal of Artificial Intelligence in Education,17(2),89-120。  new window
19.Chan, D.-W.、Ho, C. S.-H.、Tsang, S.-M.、Lee, S.-H.、Chung, K. K.-H.(2006)。Exploring the reading-writing connection in Chinese children with dyslexia in Hong Kong。Reading and Writing,19(6),543-561。  new window
20.Chan, T.-W.(1996)。Learning companion systems, social learning systems, and the global social learning club。International Journal of Artificial Intelligence in Education,7(2),125-159。  new window
21.Chen, M.-P.、Wang, L.-C.、Chen, H.-J.、Chen, Y.-C.(2014)。Effects of type of multimedia strategy on learning of Chinese characters for non-native novices。Computers & Education,70(1),41-52。  new window
22.Chen, Z.-H.、Liao, C. C.-Y.、Chien, T.-C.、Chan, T.-W.(2011)。Animal companions: Fostering children's effort-making by nurturing virtual pets。British Journal of Educational Technology,42(1),166-180。  new window
23.Gros, B.(2007)。Digital games in education: The design of games-based learning environments。Journal of Research on Technology in Education,40(1),23-38。  new window
24.靳洪剛(20030600)。Empirical Evidence on Character Recognition in Multimedia Chinese Tasks。Concentric: Studies in English Literature and Linguistics,29(2),36-58。new window  new window
25.Lam, H.-C.、Ki, W.-W.、Chung, A. L.-S.、Ko, P.-Y.、Lai, A. C.-Y.、Lai, S. M.-S.、Lau, E. C.-C.(2004)。Designing learning objects that afford learners the experience of important variations in Chinese characters。Journal of Computer Assisted Learning,20(2),114-123。  new window
26.Lam, H.-C.、Ki, W.-W.、Law, N.、Chung, A. L.-S.、Ko, P.-Y.、Ho, A. H.-S.、Pun, S.-W.(2001)。Designing CALL for learning Chinese characters。Journal of Computer Assisted Learning,17(1),115-128。  new window
27.Lee, C.-P.、Shen, C.-W.、Lee, D.(2008)。The effect of multimedia instruction for Chinese learning。Learning, Media and Technology,33(2),127-138。  new window
28.Pak, A. K. H.、Cheng-lai, A.、Tso, I. F.、Shu, H.、Li, W.、Anderson, R. C.(2005)。Visual chunking skills of Hong Kong children。Reading and Writing,18(5),437-454。  new window
29.Shei, Chris、Hsieh, Hsun-Ping(2012)。Linkit: A CALL system for learning Chinese characters, words, and phrases。Computer Assisted Language Learning,25(4),319-338。  new window
30.Shen, H. H.(2005)。An investigation of Chinese-character learning strategies among nonnative speakers of Chinese。System,33(1),49-68。  new window
31.Taft, Marcus、Chung, Kevin(1999)。Using radicals in teaching Chinese characters to second language learners。Psychologia,42(4),243-251。  new window
32.王瓊珠、洪儷瑜、張郁雯、陳秀芬(20080600)。一到九年級學生國字識字量發展。教育心理學報,39(4),555-568。new window  延伸查詢new window
33.Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。  new window
34.陳學志、張瓅勻、邱郁秀、宋曜廷、張國恩(20111100)。中文部件組字與形構資料庫之建立及其在識字教學的應用。教育心理學報,43(專刊),269-289。new window  延伸查詢new window
會議論文
1.Chan, T.-W.、Looi, C.-K.、Chang, B.(2015)。The IDC theory: Creation and the creation loop。The 23rd international conference on computers in education。Hangzhou:Asia-Pacific Society for Computers in Education。814-820。  new window
2.Wong, L.-H.、Chan, T.-W.、Chen, Z.-H.、King, R.-B.、Wong, S.-L.(2015)。The IDC theory: Interest and the interest loop。The 23rd international conference on computers in education。Hangzhou:Asia-Pacific Society。804-813。  new window
圖書
1.Keller, J. M.(2010)。Motivational design for learning and performance: The ARCS model approach。Springer Science + Business Media。  new window
2.Yin, Binyong、Rohsenow, John S.(1994)。Modern Chinese Characters。Beijing:Sinolingua。  new window
3.Ruddell, R. B.、Ruddell, M. R.、Singer, H.(1994)。Theoretical models and processes of reading。Newark, Dekaware:International Reading Association。  new window
4.Chall, J. S.(1996)。Stages of reading development。Harcourt Brace。  new window
5.DeFrancis, J.(1989)。Visible speech: The diverse oneness of writing systems。Honolulu, HI:University of Hawaii Press。  new window
6.教育部(2008)。國民中小學九年一貫課程綱要:國語文學習領域。臺北市:教育部。  延伸查詢new window
7.Prensky, Marc(2001)。Digital game-based learning。New York, NY:McGraw-Hill。  new window
其他
1.Bull, S.(2004)。Supporting learning with open learner models,https://pdfs.semanticscholar.org/db7a/624b644701de6aabfdc6blb33860f3080a42.pdf。  new window
圖書論文
1.Gough, P. B.(1984)。Word recognition。Handbook of reading research。New York, NY:Longman。  new window
2.Van Eck, R.(2007)。Building artificially intelligent learning games。Games and simulations in online learning: Research and development frameworks。Hershey, PA:IGI Global。  new window
 
 
 
 
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