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題名:高中生參與博物館科技創意競賽的創作歷程與成效影響因素
書刊名:科技博物
作者:王裕宏張美珍黃俊夫
作者(外文):Wang, Yu-hungChang, Mei-chenHuang, Jun-fu
出版日期:2011
卷期:15:1
頁次:頁63-88
主題關鍵詞:創意競賽創作歷程Creative competitionCreative process
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:106
  • 點閱點閱:5
本研究以第五屆至第八屆參與全國高中生高溫超導磁浮創意競賽的團隊成員為研究對象,透過文獻探討建構出團隊創作歷程的四個構面及其關係架構,另從各個構面的組成因素發展問項編製量表,以問卷調查法探析其間的關係。從參賽學生的團隊「組成背景」、「知識運用」、「知識創作」以及「創意競賽表現」等四個因素構面進行徑路分析,研究結果發現四個因素構面中「知識運用」與「創意競賽」表現確實具有相當程度的相關性,即具有較好的「知識運用」,其競賽表現越好。而「組成背景」變項對於「知識運用」及「創意競賽表現」皆有直接之相關性,但在團隊的「知識創作」與「創意競賽表現」間則無顯著相關,究其原因可能是高中學生在團隊知識創作上的能力經驗有限,也可能是創意競賽評審方式偏重於學生最後的「成果」展現,較缺過程的評分有關。
The subjects of this study were the high school students (grades 10-12) who attended 5th to 8th High School Innovation Competition Using Superconductor for magnetic levitation. A creative process framework (students’ background, knowledge usage, knowledge creation, creative outcome) was established by the researchers through reviewing literatures. The research data were collected by questionnaires based on the research framework and analyzed by path analysis to investigate the relationships among four factors. Major findings of this research suggested that: (a) The usages of knowledge did affect student’s creative outcomes; (b) There exists significant relationship between participants’ background and knowledge to students’ creative outcomes; and (c) There was no affect between knowledge creation and creative outcome. The reasons might be lack of experience and ability of knowledge creation, and the way to judge students’ creative outcome emphasizing on products.
期刊論文
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8.王思峰、黃家齊、鄭俐敏(20020100)。團隊知識轉換與知識創造的實驗研究--知識螺旋理論的驗證。管理與系統,9(1),29-59。new window  延伸查詢new window
9.Gupta, A. K.、Govindarajan, V. J.(2000)。Knowledge Flows within Multinational Corporations。Strategic Management Journal,21(4),473-496。  new window
10.Feldhusen, J. F.、Goh, B. E.(1995)。Assessing and assessing creativity: An integrative review of theory。Creativity Research Journal,8(3),231-247。  new window
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12.葉家良、張美珍、朱耀明、黃俊夫(20070600)。高中學生參與科技競賽的動機及其與競賽成績之相關性研究。科技博物,11(1/2),5-29。new window  延伸查詢new window
13.葉蓉樺(20071000)。高中生動手作研習架構發展初探︰以國立自然科學博物館「高中生史特林引擎模型組裝研習」為例。科學教育,303,2-16。  延伸查詢new window
14.Kirschner, P.、Van Vilstercn, P.、Hummel, H.、Wigman, M.(1997)。The design of a study environment for acquiring academic and professional competence。Studies in Higher Education,22,151-171。  new window
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16.Nemeth, C. J.(1995)。Dissent as driving cognition, attitudes, and judgments。Social Cognition,13,273-291。  new window
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23.Cummings, J. L.、Teng, B.(2003)。Transferring RandD knowledge: The key factors affecting knowledge transfer success。Journal of Engineering and Technology Management,20,39-68。  new window
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28.Rich, G. J.(2000)。On Jack Nasar's design by competition: Making design competition work。Creativity Research Journal,13(2),241-243。  new window
29.Rubensom, D. L.、Runco, M. A.(1995)。The psychoeconomic view of creativity work in group and organization。Creativity and Innovation Management,4(4),207-271。  new window
30.Sadler, P. M.、Coyle, H. P.、Schwartz, M.(2000)。Engineering competitions in the middle school classroom: Key elements in developing effective design challenges。The Journal of the Learning Sciences,9(3),299-327。  new window
31.蔡啟通、高泉豐(20041000)。動機取向、組織創新氣候與員工創新行為之關係:Amabile動機綜效模型之驗證。管理學報,21(5),571-592。new window  延伸查詢new window
32.Nonaka, I.、Konno, N.(1998)。The Concept of ''Ba'': Building a foundation for Knowledge Creation。California Management Review,40(3),40-54。  new window
33.Carlile, Paul R.(2002)。A pragmatic view of knowledge and boundaries: Boundary objects in new product development。Organization Science,13(4),442-455。  new window
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36.Gold, Andrew H.、Malhotra, Arvind、Segars, Albert H.(2001)。Knowledge Management: An Organizational Capabilities Perspective。Journal of Management Information Systems,18(1),185-214。  new window
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研究報告
1.李仁芳(1999)。高科技事業產品開發團隊之技術特質--團隊特質與動態創新能耐關係之研究 (計畫編號:NSC89-2519-S-004-003)。台北市:國立政治大學。  延伸查詢new window
學位論文
1.林靜怡(2003)。創造力青少年其家庭教養環境之研究--以全國科展得獎國中生為例(碩士論文)。國立臺灣師範大學。  延伸查詢new window
2.McCoy, J. M.(2000)。The creative work environment: The relationship of the physical environment and creative teamwork at a state agency- A case study(博士論文)。Universtity of Wisconsin,Milwaukee, WI。  new window
3.洪毓孜(2004)。個人玩興與團隊玩興氣氛對團隊創造力績效之影響(碩士論文)。國立中山大學。  延伸查詢new window
4.陳玫伶(2007)。知識於創意設計中的角色(碩士論文)。國立臺北科技大學。  延伸查詢new window
5.陳振明(2004)。影響高一學生科學創造力的因素之研究(博士論文)。國立高雄師範大學。new window  延伸查詢new window
6.錢毓琦(2002)。影響團隊創造力因素之研究-以廣告業為例(碩士論文)。國立臺灣師範大學。  延伸查詢new window
7.鄭廉鎧(2002)。傑出科技創作學童創新歷程之研究(碩士論文)。國立臺灣師範大學,臺北。  延伸查詢new window
圖書
1.Nonaka, Ikujiro、Takeuchi, Hirotaka、楊子江、王美音(1997)。創新求勝--智價企業論。臺北市:遠流出版事業股份有限公司。  延伸查詢new window
2.Lawson, B.(1998)。How designers think: The design process demystified。Boston:Architectural Press。  new window
3.Amabile, Teresa M.(1996)。Creativity In Context: Update To The Social Psychology Of Creativity。Routledge。  new window
4.吳明隆、涂金堂(2005)。SPSS與統計應用分析實務。五南圖書出版股份有限公司。  延伸查詢new window
5.Hair, Joseph F. Jr.、Black, William C.、Babin, Barry J.、Anderson, Rolph E.、Tatham, Ronald L.(2006)。Multivariate data analysis。Pearson Prentice Hall。  new window
其他
1.教育部(2011)。高級中學課程標準總綱,http://www.edu.tw/high-schooI/content.aspx?site_content_sn=8407。  延伸查詢new window
圖書論文
1.Csikszentmihalyi, Mihaly(1999)。Implications of a systems perspective for the study of creativity。The Handbook of Creativity。Cambridge University Press。  new window
 
 
 
 
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