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題名:融合編序教學法之電腦遊戲對國小學童學習數學分數之影響
書刊名:教育科技與學習
作者:楊凱翔 引用關係陳振遠
作者(外文):Yang, Kai-hsiangChen, Jhen-yuan
出版日期:2017
卷期:5:1
頁次:頁83-106
主題關鍵詞:遊戲式學習編序教學法分數學習Digital game-based learningProgrammed instructionFractional unit learning
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:97
  • 點閱點閱:23
期刊論文
1.Karsenty, R.(2010)。Nonprofessional mathematics tutoring for low-achieving students in secondary schools: A case study。Educational Studies in Mathematics,74(1),1-21。  new window
2.李國家、劉曼麗(20121100)。探討國小五年級數學低成就學生在分數部分的迷思概念--以異分母分數的比較與加減為例。科學教育,354,30-43。  延伸查詢new window
3.蔡職鴻、劉曼麗(20121000)。對國小三年級數學低成就學童在分數迷思概念之探討。科學教育,353,18-31。  延伸查詢new window
4.廖遠光、謝彩鳳(20140100)。數位化補救教學對學業成就影響之後設分析。教育科技與學習,2(1),101-125。new window  延伸查詢new window
5.Hwang, G. J.、Sung, H. Y.、Hung, C. M.、Huang, I.、Tsai, C. C.(2012)。Development of a personalized educational computer game based on students' learning styles。Educational Technology Research & Development,60(4),623-638。  new window
6.Hwang, G. J.、Sung, H. Y.、Hung, C. M.、Yang, L. H.、Huang, I.(2013)。A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge。British Journal of Educational Technology,44(2),183-196。  new window
7.Kebritchi, M.、Hirumi, A.、Bai, H.(2010)。The effects of modern mathematics computer games on mathematics achievement and class motivation。Computers & Education,55(2),427-443。  new window
8.Chang, S. M.、Lin, Sunny S. J.(2014)。Team knowledge with motivation in a successful MMORPG game team: A case study。Computers & Education,73,129-140。  new window
9.Skinner, B. F.(1958)。Teaching machines。Science,128(3330),969-977。  new window
10.Skinner, B. F.(1954)。The science of learning and the art of teaching。Harvard Educational Review,24,86-97。  new window
11.Cagiltay, N. E.(2007)。Teaching software engineering by means of computer-game development: challenges and opportunities。British Journal of Educational Technology,38(3),405-415。  new window
12.Ke, F.(2013)。Computer-game-based tutoring of mathematics。Computers & Education,60(1),448-457。  new window
13.Bai, H.、Pan, W.、Hirumi, A.、Kebritchi, M.(2012)。Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students。British Journal of Educational Technology,43(6),993-1003。  new window
14.Charsky, D.、Ressler, William(2011)。"Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games。Computers & Education,56(3),604-615。  new window
15.黃永和(2013)。低成就學生的特質與輔導。新北市教育,9,19-23。  延伸查詢new window
16.楊德清、洪素敏(20080600)。分數補救教學之歷程的研究。教育研究與發展期刊,4(2),85-118。new window  延伸查詢new window
17.張熙明、楊德清(2007)。國小五年級學童分數表徵教學之研究。臺灣數學教師電子期刊,10,62-71。  延伸查詢new window
18.詹士宜(2012)。以認知負荷取向分析數學學習困難學生在多媒體數學解題歷程之教學。中華民國特殊教育學會年刊,101,117-156。  延伸查詢new window
19.廖岳祥、吳佩芳、黃順彬、廖晉宏(20150600)。應用診斷數位教學於國小分數學習成效之改善。人文社會學報,11(2),105-131。new window  延伸查詢new window
20.All, A.、Castellar, E. P. N.、Van Looy, J.(2016)。Assessing the effectiveness of digital game-based learning: Best practices。Computers & Education,92,90-103。  new window
21.Crowder, N. A.(1963)。On the differences between linear and intrinsic programing。The Phi Delta Kappan,44(6),250-254。  new window
22.Efendioğlu, A.、Yelken, T. Y.(2010)。Programmed instruction versus meaningful learning theory in teaching basic structured query language (SQL) in computer lesson。Computers & Education,55(3),1287-1299。  new window
23.Fathima, S.(2013)。Thinking of programmed instructional design: need of today's learner。International Journal of Modern Engineering Research,3(2),1056-1060。  new window
24.Field, J.(2007)。Behaviourism and training: the programmed instruction movement in Britain, 1950-1975。Journal of Vocational Education and Training,59(3),313-329。  new window
25.Gleason, G.(1966)。Will programmed instruction serve people?。Educational Leadership,23(6),471-479。  new window
26.Emurian, H. H.、Zheng, P.(2010)。Programmed instruction and interteaching applications to teaching Java™: A systematic replication。Computers in Human Behavior,26(5),1166-1175。  new window
27.Emurian, H. H.(2008)。Behavior analysis and ict education: teaching java™ with pro-grammed instruction and interteaching。Encyclopedia of Information Technology Curriculum Integration,1,71-79。  new window
28.Hou, Huei-Tse(2012)。Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)。Computers & Education,58(4),1225-1233。  new window
29.Kim, Y. J.、Shute, V. J.(2015)。The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment。Computers & Education,87,340-356。  new window
30.Kurbanoglu, N. I.、Taskesenligil, Y.、Sozbilir, M.(2006)。Programmed instruction revisited: a study on teaching stereochemistry。Chemistry Education Research and Practice,7(1),13-21。  new window
31.Shin, N.、Sutherland, L. M.、Norris, C. A.、Soloway, E.(2011)。Effects of game technology on elementary student learning in mathematics。British Journal of Educational Technology,43(4),540-560。  new window
32.Ter Vrugte, J.、De Jong, T.、Vandercruysse, S.、Wouters, P.、Van Oostendorp, H.、Elen, J.(2015)。How competition and heterogeneous collaboration interact in prevocational game-based mathematics education。Computers & Education,89,42-52。  new window
33.Wilson, A. J.、Dehaene, S.、Dubois, O.、Fayol, M.(2009)。Effects of an Adaptive Game Intervention on Accessing Number Sense in Low-Socioeconomic‐Status Kindergarten Children。Mind, Brain, and Education,3(4),224-234。  new window
34.Rosas, Ricardo、Nussbaum, Miguel、Cumsille, Patricio、Marianov, Vladimir、Correa, Mónica、Flores, Patricia、Grau, Valeska、Lagos, Francisca、López, Ximena、López, Verónica、Rodriguez, Patricio、Salinas, Marcela(2003)。Beyond Nintendo: design and assessment of educational video games for first and second grade students。Computer and Education,40(1),71-94。  new window
35.Hwang, G.-J.、Chiu, L.-Y.、Chen, C.-H.(2015)。A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses。Computers & Education,81,13-25。  new window
36.張新仁(20010600)。實施補救教學之課程與教學設計。教育學刊,17,85-106。new window  延伸查詢new window
37.Sung, Han-Yu、Hwang, Gwo-Jen(2013)。A collaborative game-based learning approach to improving students' learning performance in science courses。Computers and Education,63,43-51。  new window
38.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
會議論文
1.Klawe, M. M.(1998)。When does the use of computer games and other interactive multimedia software help students learn mathematics?。The Technology and NCTM Standards 2000 Conference。Arlington, Virginia。  new window
2.Uenosono, K.、Kaneko, S.、Tachibana, T.、Sato, A.、Hashidate, M.、Komiya, S.(2008)。CAI system to identify the weak part of each student on the basis of enhanced-overlay-model。The 8th WSEAS international conference on Distance learning and web engineering,23-25。  new window
學位論文
1.伍原利(2010)。簡報教學融入國小五年級等值分數教學之研究(碩士論文)。國立屏東教育大學。  延伸查詢new window
2.吳佩芳(2014)。應用診斷數位教學於國小分數學習成效之改善(碩士論文)。亞洲大學。  延伸查詢new window
3.張熙明(2004)。國小五年級學童分數表徵教學之研究(碩士論文)。國立嘉義大學。  延伸查詢new window
圖書
1.Mayer, R. E.(2002)。The promise of educational psychology--Volume II: Teaching for meaningful learning。Upper Saddle River, NJ:Pearson Education, Inc。  new window
2.Skinner, B. F.(1968)。The technology of teaching。New York:Appleton-Century-Crofts。  new window
其他
1.教育部(2008)。九年一貫數學學習領域課程綱要,http://teach.eje.edu.tw/9CC/3-2.php。  延伸查詢new window
 
 
 
 
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