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題名:使用電腦心智工具對學生學習策略與成效的效應之研究
作者:林國憲
作者(外文):Kuo-Hsien Lin
校院名稱:國立臺北教育大學
系所名稱:課程與教學研究所
指導教授:曾錦達
學位類別:博士
出版日期:2012
主題關鍵詞:心智工具設計研究生活科技課程mindtoolsdesign researchtechnology education
原始連結:連回原系統網址new window
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本研究旨在藉由設計研究法探究使用電腦心智工具於高中生活科技課程教學,對於學生學習策略與成效之影響及相關因素。並以電腦多媒體為心智工具應用於「能源科技」單元活動上,實施三階段循環的實驗教學過程。研究參與者為99學年度臺北市兩個高中的4個三年級班級與2個二年級班級學生,三階段中每階段由2個班級進行為期6週的實驗課程。實施過程中參與學生接受多次學習活動檢核與能源科技知識成就測驗,各小組組長並進行放聲思考與訪談等活動。每階段課程實施後,根據研究所得資料進行反思,以作為下一階段研究設計改正的依據。依所得之量化與質性資料分析,以探討學生在學習策略與成效的表現狀況、差異及影響因素。綜合文獻探討與實驗教學的結果,提出的結論包括:一、在學生主動和有意的參與下,以電腦多媒體為心智工具應用於教學,有助於學習策略的使用。二、在配合小組組內與組間知識分享下,以電腦多媒體為心智工具應用於教學,可以促進學習成效的提升。三、學生、教師與科技工具等三方面之相關因素,影響學生學習策略使用與學習成效之提升。四、本研究中之高中生活科技「能源科技」教學活動設計方案,可以在實務情境中應用與發展。五、以設計研究法進行高中生活科技課程研究,有利於解決理論與實務之隔閡問題。
根據研究發現與結論提出下列建議:一、以電腦心智工具應用於生活科技教學應設計更多高層次學習的活動內容,以促進學習策略之使用。二、理論上繼續找出活動中影響學習策略與成效的關鍵因素,並且提出更有效的改正設計。三、實務上可善用本研究之教學活動設計規劃流程與修正後之教學活動設計方案,持續進行進一步改正與發展。四、生活科技教師需了解科技、教學與學科知識及其交互作用,及在實務中發展科技學科教學知識之素養。五、未來研究可針對背景變項、研究方法、評量工具與學習策略各面向再進行更深入之探討。
This study aimed to explore the effects of computer-based mindtools on student learning strategies and achievements and influencing factors on high school technology education courses design. The current research used design research and implemented three-phase iterative instruction, and applied a multimedia project to the "energy" unit. The participants including four classes of senior students and two classes of sophomore students came from two different Taipei municipal high schools in 2010 school year. Every phase of the study conducted a six-week experimental course for two classes. In the implementation period, the participants took several times of learning activity checklists and achievement tests in energy knowledge. The team leaders were conducted interviews and thinking aloud activities with the researcher. After each instructional phase, the researcher analyzed the quantitative and qualitative data in order to modify the next instructional design.
Synthesizing the literature review and findings of the instruction, the conclusions are as follows: First, the computer multimedia used as mindtools in instruction is beneficial to learning strategies using when students are active and intentional in learning. Second, the computer multimedia used as mindtools in instruction will promote the learning achievements when students are sharing knowledge within and between groups. Third, students, teachers and technology tools are factors affecting students' learning strategies using and learning achievements improving. Fourth, the "energy" unit design course in this study is suitable to practical application and development. Fifth, the design research method will help solving the problem of theory and practice gaps in high school technology education researches.
Based on the study findings and conclusions, the recommendations are as follows: First, the computer-based mindtools used in technology education instruction should design more higher order learning activities for promoting the use of learning strategies. Second, in theory aspect, continually identify the key influencing factors of learning strategies and achievements, and propose more effective designs. Third, in practice aspect, take advantage of the development procedure of curriculum design, and the "energy" unit design course, and keep improving and developing. Fourth, technology teachers should realize technology, pedagogy, content knowledge and their interactions, and developing TPCK literacy. Fifth, putting more advanced investigations on the background variables, research methods, assessment tools and each level of learning strategies in future researches.
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