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題名:探究低成就學童的數學加法遊戲之圖像式思考歷程
書刊名:數位學習科技期刊
作者:徐玉軒廖冠智 引用關係
作者(外文):Hsu, Yu-hsuanLiao, Guan-ze
出版日期:2012
卷期:4:1
頁次:頁17-41
主題關鍵詞:低成就學童補數遊戲圖像思考數概念加法遊戲Underachievement studentsThe complement gamesGraphic thinkingMathematics addition games of number concepts
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:151
  • 點閱點閱:32
補數(complement)的概念廣泛地應用於計算機、心算、珠算等範疇。其中10的補數概念,可作為學童發展「內嵌數」(embedded numbers)的數概念時,輔助其計算的方式之一。本研究旨在以自行設計的「10的補數之天平遊戲」為主,探究以遊戲介面的圖像引導低成就學童,使其發現若干組兩數相加會變成10的群組概念,並進行質化觀察與記錄低成就學童的操作與學習歷程。研究成果提出數學加法遊戲中,圖像介面對低成就學童操作與學習歷程中的影響,作為未來數學加法遊戲設計之參考。
The concept of the complement is widely applied in the calculator, mental arithmetic, abacus calculation, and etc. The 10's complement game may also be helpful when children was calculating and developing their number concepts of “embedded number”. This study aims to guide students to realize the concept of 10's complement by the game interface of graphic thinking, and survey the process of observation in order to review observing underachievement students' playing by the qualitative study. The results of study present the influences on the game interface for graphic thinking of operational process to underachievement students in mathematics addition games, and can be used as future reference for math addition game design.
期刊論文
1.陳東陞(19920600)。低成就學生的診斷與輔導。研習資訊,9(3),17-21。  延伸查詢new window
2.楊坤堂(19970500)。低成就學生的學習輔導策略。教育實習輔導,3(2)=11,53-60。  延伸查詢new window
3.鍾靜(20050500)。論數學課程近十年之變革。教育研究月刊,133,124-134。new window  延伸查詢new window
4.陳霈頡、楊德清(20050900)。數學表徵應用在教學上的探究。科學教育研究與發展季刊,40,48-61。  延伸查詢new window
5.Amory, A.(2007)。Game object model version II: A theoretical framework for educational game development。Journal of Educational Technology,55,51-77。  new window
6.Kosc, L.(1974)。Developmental dyscalculia。Journal of Learning Disabilities,7,165-178。  new window
7.Chuang, T.-Y.、Chen, W.-F.(2009)。Effect of computer-based video games on children: An experimental study。Educational Technology and Society,12(2),1-10。  new window
8.Liu, E. Z. F.、Lin, C. H.(2009)。Developing evaluative indicators for educational computer games。British Journal of Educational Technology,40(1),174-178。  new window
9.Liu, Chen-Chung、Cheng, Yuan-Bang、Huang, Chia-Wen(2011)。The effect of simulation games on the learning of computational problem solving。Computers and Education,57(3),1907-1918。  new window
10.柯華葳(20050800)。數學學習障礙學生的診斷與確認。特殊教育研究學刊,29,113-125。  延伸查詢new window
11.Miller, S. P.、Mercer, C. D.(1997)。Educational aspects of mathematics disabilities。Journal of Learning Disabilities,30(1),47-56。  new window
12.張新仁(20010600)。實施補救教學之課程與教學設計。教育學刊,17,85-106。new window  延伸查詢new window
會議論文
1.劉旨峰、林俊閎、蕭顯勝、陳國棟、林珊如、黃武元、鄭朝陽(2009)。台灣悅趣化學習與社會之研究分析。第十三屆全球華人計算機教育應用大會,臺灣師範大學 。臺北。  延伸查詢new window
2.甯自強(1992)。兒童的整數詞意義。第八屆科學教育年會,高雄師範大學 (會議日期: 1992/12/05)。高雄市。  延伸查詢new window
研究報告
1.甯自強(1995)。國小低年級兒童數概念之發展研究(I)--「數概念」類型研究(II)[縮影資料] (計畫編號:NSC83-0111-S023-001-A)。新竹市:國立嘉義師範學院數理教育學系。  延伸查詢new window
2.郭生玉(1995)。臺北市國民中小學實施補救教學相關問題之研究。臺北市:師範大學教育心理研究所。  延伸查詢new window
學位論文
1.范育文(2010)。電腦融入圖示策略對國小數學成就低落學生整數乘除法應用題之學習成效(碩士論文)。國立臺北教育大學,臺北市。  延伸查詢new window
2.高婉玲(2009)。應用布魯姆教育目標修訂分類表輔助教學遊戲設計-以美的形式原理之教學為例(碩士論文)。臺中技術學院,臺中市。  延伸查詢new window
3.Mizuko, I.(1997)。Interactive media for play: Kids' computer games and the productions of everyday life(博士論文)。Stanford University。  new window
4.常婷雲(2005)。幼兒數概念之研究--以三名大班幼兒為例(碩士論文)。屏東師範學院。  延伸查詢new window
圖書
1.Lesh, Richard A.、Landau, Marsha(1983)。Acquisition of Mathematics Concepts and Processes。New York:Academic Press。  new window
2.Piaget, Jean、郭俊民(1976)。兒童心理學。臺中市:霧峰。  延伸查詢new window
3.Adams, E.(2006)。Fundamentals of game design (Game design and development series)。Upper Saddle River, NJ:Prentice Hall。  new window
4.Kamii, C.(2004)。Young children continue to reinvent arithmetic。New York:Teachers College Press。  new window
5.Steffe, L.、von Glasersfeld, E.、Richards, J.、Cobb, P.(1983)。Children's counting types: Philosophy, theory, and application。New York:Praeger Scientific。  new window
6.Swink, S.(2008)。Game feel: A game designer's guide to virtual sensation。Burlington, MA:Morgan Kaufmann。  new window
7.Bruner, J. S.(1996)。Toward a theory of instruction。Cambridge, MA:Harvard University。  new window
8.劉秋木(1996)。國小數學科教學研究。臺北:五南圖書出版公司。new window  延伸查詢new window
9.Alessi, Stephen M.、Trollip, Stanley R.(2001)。Multimedia for learning: methods and development。Boston, Massachusetts:Allyn and Bacon。  new window
10.Csikszentmihalyi, M.(1996)。Creativity: Flow and Psychology of Discovery and Invention。New York:Harper Collins Publishers。  new window
11.Piaget, J.(1965)。The child's conception of number。New York:W. W. Norton。  new window
12.Hergenhahn, B. R.、王文科(1989)。學習心理學。臺北市:五南出版公司。  延伸查詢new window
13.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
14.張春興、林清山(1989)。教育心理學。東華書局。  延伸查詢new window
15.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
其他
1.Crawford, C.(2011)。My definition of "Game",http://www.erasmatazz.com/TheLibrary/JCGD/JCGDV4/MyDefinition/MyDefinition.html, 2011/06/01。  new window
2.梁朝雲,陳德懷,楊叔卿,楊接期(2008)。「悅趣化數位學習」研究宣言,http://e-learning.nutn.edu.tw/(S(5e1ubh55mvemuw3fbvyfcj55))/sigView.aspx?Subject=「悅趣化學習」研究宣言(Manifesto%20of%20Research%20on%20Digital%20Game-based%20Learning)&Class=DIGITEL%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20&TitleID=, 。  new window
圖書論文
1.Malone, T. W.、Lepper, M. R.(1987)。Making learning fun: A taxonomy of intrinsic motivations for learning。Aptitude, Learning, and Instruction (Vol. 3): Cognitive and Affective Process Analyses。Lawrence Erlbaum Associates, Inc.。  new window
 
 
 
 
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