Although e-learning cannot replace traditional classroom learning in language education, the use of information and communication technology (ICT) and the Internet to promote language learning is an inevitable trend in the Information Age. With the integration of ICT and online games, research has suggested that both students' motivation and learning effectiveness can be greatly enhanced. In addition, the primary appeal of c-learning is the ability to support learning anytime and anywhere, which makes c-learning become a good means of learning. The research therefore endeavors to develop a massively multiplayer online role-playing game (MMORPG) to simulate the imperial examination system in the Ming and Qing dynasties. Through immersive simulation participants will learn higher level of Chinese language and cultures. While designing games for learning, not only activities but also learning objectives need to be well-planned. A learning game without objectives is merely a game available in the market. As a result, a set of guidelines for storyline and learning material design are proposed and illustrated in the online game designed for Chinese classic learning and learning community building in this paper.