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題名:應用知識本體結合雙重情境學習模式(DSLM)於電腦病毒學習成效之研究
作者:林建宏
作者(外文):Chien-Hung Lin
校院名稱:國立彰化師範大學
系所名稱:工業教育與技術學系
指導教授:張菽萱
學位類別:博士
出版日期:2016
主題關鍵詞:知識本體雙重情境學習模式迷思概念電腦病毒實地實驗ontologydual situated learning modelmisconceptionscomputer virusfield experiment
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如何協助學生釐清迷思概念是教育的重要議題。在大學的「資訊網路安全」課程中「電腦病毒」單元,學生普遍對它存有舊有迷思概念,然而傳統的教學情境設計不易協助學生釐清電腦病毒迷思概念。因此,本研究根據科技中介學習(Technology Mediated Learning, TML),使用「知識本體架構之電腦病毒線上學習系統」(Ontology and Web-based computer-virus Learning System, OWLS)並結合雙重情境學習模式(Dual Situated Learning Model, DSLM),進行教學情境設計,探究此教學情境設計是否能有效協助學生釐清電腦病毒迷思概念,進而提升學生的學習成效。
本研究採用準實驗設計的實地實驗法,分為兩個階段實施,第一階段在教學情境中使用知識本體架構之電腦病毒線上學習系統,並且與傳統教學比較,探究此系統是否有助於學生知識與技能之學習成效。第二階段將前述系統再結合雙重情境學習模式進行教學情境設計,探討透過衝突情境安排對於學生心理學習歷程及學習成效之影響。
本研究對象為台灣中部某科技大學資訊管理系之大學四技部學生,第一階段參與實驗教學之實驗組有48位學生、控制組有38位學生,第二階段參與實驗教學之實驗組有60位學生、控制組有56位學生。學生分班方式為S形常態編班,教學者為具有10年以上教學經驗之資訊管理系教師。本研究整體研究架構包含:一、將系統融入資訊網路安全課程中,探討學生在使用系統下之學習成效。二、使用系統並結合雙重情境學習模式探討學生之學習歷程及學習成效。
本研究使用敘述統計、多變量共變數分析及多元迴歸等統計方法來進行數據分析。依據研究分析結果,提出下列研究發現和結論:一、知識本體架構之電腦病毒線上學習系統,對實務問題解決技能的學習成效有顯著正向影響;二、衝突學習情境對學生心理學習歷程的學習興趣有顯著正向影響;三、衝突學習情境對學生概念延宕及課程滿意度的學習成效有顯著正向影響;四、在心理學習歷程方面,學習動機對概念後測及系統滿意度有顯著正向影響;五、在學習興趣對概念延宕及課程滿意度有顯著正向影響。本研究結果可以提供教師於系統輔助教學及教學情境設計之參考。
Helping students clarify misconceptions is important for higher education. Students generally have misconceptions on computer viruses, in information network security courses, but the traditional teaching method cannot help students clarify misconceptions effectively.
Based on the technology-mediated learning (TML) model, the study combined the ontology and web-based computer-virus learning system (OWLS) with the dual situated learning model (DSLM) to design a teaching scenario that helps students clarify their misconceptions about computer viruses and thus enhance learning achievement.
Two field experiments were conducted. In the first experiment, the effects of the OWLS and traditional teaching methods on students’ learning achievement were compared. The second experiment used the system combined with the DSLM to design a teaching scenario (with or without conflicts) and explore how to influence students’ psychological learning process and learning achievement.
A total of 202 second-year of university students from the Department of Information Management at Science and Technology University in central Taiwan were included in the study. In the first experiment, the experimental group (with OWLS) included 48 students, and the control group (with traditional teaching methods) included 38 students. In the second experiment, the experimental group (OWLS with conflict) had 60 students, and the control group (OWLS without conflict) had 56 students. The students were randomly assigned to the experimental and control groups; the instructors were Department of Information Management teachers who had more than 10 years’ teaching experience.
The major objective of this study is to examine 1. the influence of the system used in the information network security course on the students’ learning achievement and 2. The influence of the OWLS combined DSLM (with or without conflict) on the students’ psychological learning process and learning achievement.
The statistical methods used to analyze the data were descriptive statistics, multivariate analysis of covariance, and multiple regression analysis. The results of this study are summarized as follows: first, in the first experiment, the OWLS positively impacted learning skills but not learning knowledge. Second, in the second experiment, the OWLS combined with the DSLM conflict learning environment positively impacted learning interest but not learning motivation. Third, the OWLS combined with the DSLM conflict learning environment positively impacted concept delay and course satisfaction but not posttest and system satisfaction. Fourth, Learning motivation positively impacted posttest and system satisfaction but not concept delay and course satisfaction. Fifth, Learning interest positively impacted concept delay and course satisfaction but not posttest and system satisfaction.
This study provides practical implications for the design of computer-assisted learning and teaching.
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