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題名:以遊戲為媒材之合作學習方案效果研究
作者:劉志文
作者(外文):Liu, Jyh Wen
校院名稱:國立彰化師範大學
系所名稱:輔導與諮商學系所
指導教授:林清文
學位類別:博士
出版日期:2012
主題關鍵詞:以遊戲為媒材自我調整學習策略自我效能同儕互動合作學習Game-basedself-regulated learning strategiesself-efficacypeer interactioncooperative learning
原始連結:連回原系統網址new window
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本研究旨在驗證以遊戲為媒材之合作學習方案之成效。研究採不等組後測準實驗設計,以臺中市某高職三年級學生為研究對象,選取兩個科,合計四個班進行為期10週的合作學習課程教學。每個科各有兩班,隨機抽取一班做為實驗組,另一班為對照組。實驗組合計62人,對照組合計65人。本研究使用的研究工具包含:「自我調整學習量表」(蔡淑薇,2004)、「學習自我效能感量表」(康力文,2008)、「同儕互動量表」(易國良,2004),並於施測後將樣本資料進行描述統計分析及多變量共變數分析(MANCOVA)。此外,以開放式問題蒐集實驗組成員的回饋意見並進行分析。
研究結果摘要如下:
一、以遊戲為媒材之合作學習方案有助於增進實驗組學生之自我調整學習策略。
二、以遊戲為媒材之合作學習方案有助於增進實驗組學生之學習自我效能。
三、以遊戲為媒材之合作學習方案有助於增進實驗組學生之同儕互動。
針對以上結果,本研究進行相關討論並提出建議供實務工作及未來研究參考之用。
The purpose of this study was to evaluate the effect of Game-based Cooperative Learning Program. Using the post-test quasi-experimental design, and the participants were 127 (62 in experimental group, 65 in control group) 12th grade vocational high school students in Taichung City.
All the participants completed the Self-regulated Learning Strategies Scale, the Learning Self-efficacy Scale and Peer Interaction Scale. Data obtained in this study was analyzed by applying descriptive statistics and one-way MANCOVA. Besides, collecting and analyzing feedback data of experimental group by using open questions.
The findings of this study were as follows:
1.The Game-based Cooperative Learning Program could improve self-regulated learning strategies of the participants in experimental group.
2.The Game-based Cooperative Learning Program could improve learning self-efficacy of the participants in experimental group.
3.The Game-based Cooperative Learning Program could improve peer interaction of the participants in experimental group.
Implications of these results were discussed and suggestions for future research were also given.
Keywords: Game-based, self-regulated learning strategies, self-efficacy, peer interaction, cooperative learning
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