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題名:資訊科技與創造思考策略融入國小賞析教學之個案研究-以羽球比賽為例
作者:洪祥偉 引用關係
作者(外文):Shiang-Wei Hung
校院名稱:國立體育大學
系所名稱:體育研究所
指導教授:陳五洲
學位類別:博士
出版日期:2014
主題關鍵詞:創造力資訊科技融入教學羽球比賽賞析威廉斯創造力評量組合測驗質性研究CreativityIntegrating information technologies into instructionBadminton game appreciationWilliams Creativity Assessment PacketQualitative research
原始連結:連回原系統網址new window
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目的:探討資訊科技與創造思考策略融入羽球比賽賞析課程中,學生創造力與羽球比賽認知表現之情形。方法:採用個案研究法。研究對象為臺北市某國小五年級一個班級學生,共27人。進行每週兩節課,一節課40 分鐘,共四週八節課教學,量化資料以威廉斯創造力評量組合測驗與線上作業進行前測、後測,並以t考驗與皮爾遜積差相關分析進行統計分析(α=.05),質性資料以觀察紀錄、教學省思札記、訪談記錄等加以分析歸納。結果:一、運用資訊科技與創造思考策略融入羽球比賽賞析課程具有其可行性。二、學生創造性思考活動與創造性傾向有提升。三、學生羽球比賽認知學習有提升。四、學生認知與創造力改變量沒有相關性。五、個案研究讓教師了解教學的成效,促使教師教學專業成長。六、學生對課程持正向肯定的態度。CSTB可做為羽球比賽賞析教學方案之輔助應用。
Purposes: This study is a case study that investigates the effects of integrating information technology and creative thinking strategies into a course of sport appreciation on students’ creativity and cognitive knowledge on badminton game. Methods: This study uses a case study approaches, participants are twenty-seven 5th graders’ from an elementary school in northern Taiwan. They receive an eighty minute treatment once a week for four weeks. Both qualitative and quantitative methods are used to collect data. Students’ pre- and post-performance are measured by Williams Creativity Assessment Packet and on-line practice. The t-test and Pearson’s correlation coefficient are used for statistical analysis (α=.05). Results exhibit that integrating information technology into a badminton game appreciation course is applicable. In addition, the course can promote students’ creative thinking performance as well as their cognitive learning performance on badminton game. No correlation between students’ cognitive understanding and creativities change. The findings of this study not only enable instructors understand the effectiveness of computer-based badminton instruction, but also enhance teachers’ professional development. Students of this study display positive attitude toward the course. The CSTB is an ideal assisted tool while teaching appreciation of badminton game.
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